Booming Games released a new update for their online game Conqueror's Blade which is available to download on PC. In the recent update, Booming Games adjusted the War Hammer’s movement distance, made a lot of map changes, and optimized the game for a cleaner UI.
Booming Games also fixed some general issues such as Dual Blades becoming invincible after a short usage, fixed the bug where heroes jump over buildings in some maps or even getting stuck in certain parts of the map. You can find the patch notes for the following update below.
Conqueror's Blade April 16 Update Patch Notes
1. Adjusted the balance of War Hammer
Many players share feedback telling that Roll of War Hammer was not practical enough as it could hardly escape from or avoid enemy's attacks. We also noticed that when we played and experienced that part ourselves. We decided to do some optimizations:
Increased the movement distance of Roll of War Hammer from 3 meters to 3.5 meters.
2. Added Gift Service in Market
As more and more generals have found like-minded players in the game, we thought that it might be good to do something to deepen the friendship. Market is providing a new service to get players closer. Tap "Gift Service" in "Market" and select a good gift for your friends and house members (Players of the same Faction).
When a gift is sent, your friend will receive a letter with your signature along with the gift attached to it.
Only [Premium Account] can be sent as a gift for now. [Sliver Badge Treatv], [Gold Rattan Carving] and other items with no purchase limit will be available in the near future. Stay tuned.
3. Unlocked Empire Guardian Cohort
We are going to open Cohort of Empire Guardian at 10:00 April 16. Here you will embark on the emperor defending career. The safety of the emperor frontier will be carried on your shoulders.
4. Participant Balance Adjustment in the Siege Battle map (In Progress)
Valley Fortress (Siege) is the map we are going to apply the 15 vs 15 balance adjustment this time.
Considering the depth of defense of the city and intense fights between two sides, in addition to changes in the number of participants, we also made the following changes:
- Added Ladders on the wall: We added more ladders allowed on the wall so attackers have a higher chance to access this area. Some ladders will be able to carry 3 lanes of units instead of 2.Added Trebuchets: We added 1 Trebuchet for attackers, making it easier to attack with a total of 7 Trebuchets.Adjusted Supply Points: We adjusted the location of the supply point behind spot C, making it possible for some Trebuchets of the attackers to reach it.
We will keep following up on the data and feedback after adjustment for further optimization.
5. Adjusted Map Balance
New version, new experience. As the new season went live, environment of multiplayer battlefield has changed. We decided to optimize balance of the maps mentioned below based on player feedback and data we collected.
1. Adjusted the Balance of Ramparts
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected. That's why we decided to make these changes:
Added some Trebuchets for attackers: Gave attackers more intensive fire by adding the number of Trebuchet form 6 to 8.
Extended Siege Time: Extended the time after taking A point from 3 min to 4 min, giving attackers more time to attack Point B and C.
Added some Ladders: We increase the maximum number of ladders allowed on the wall so attackers have a higher chance to get over those walls. Some ladders will be able to carry 3 lanes of units instead of 2.
2. Adjusted the Balance of Sun City
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected due to the lack of time granted to capture Point C and Banner. That's why we decided to make these changes:
Added some Trebuchets: Slightly increased ranged attack ability for attackers by adding the number of Trebuchets from 7 to 8.
Extended Siege Time: Extended the time after taking A and B from 2min to 3min, giving attackers more time to capture following points.
Slightly adjusted the location of front supply points between Point A and B, reducing advantages defenders had there.
3. Adjusted the Balance of Allenburg
Many balance modifications had been made on the map, but after reading data and player feedback, we found that defenders still had higher-than-expected advantage. We wanted the win rate of attackers to get higher so we made these changes:
Adjusted the locations of 2 supply points outside the city for attackers, allowing attackers to launch more effective attacks on the fief.
Adjusted the location of supply point between Point A and B, making it possible for both sides to come up with more tactics.
4. Adjusted the Balance of Dasuo
After reading data collected and player feedback, we found that defenders have advantage higher than expected on Point B and C. That's why we decided to make these changes:
Extended Bonus Time for Point A: Increased reward time from 3min to 4min after taking Point A, allowing attackers to attack following points.
Added Trebuchets: Increased Trebuchet from 7 to 8, slightly increasing ranged attack ability for attackers.
Adjusted Supply Points: Adjusted location of supply points between Point B and C, making it possible for both sides to come up with more tactics.
5. Adjusted the Balance for Small-size Siege Map
After reading data collected and player feedback, we found that defenders have advantage higher than expected due to map size and structure in small-size maps (such as Frontier Camp, Greenpeaks Camp and The Storehouse). For a better game experience of both sides, we decided to optimize those maps in the following ways:
6. Frontier Camp
Extended Siege Time: Extending the opening time from 7min to 8min, giving attackers more time to capture Point A and B.
Added some Trebuchets: Increased the number of Trebuchets from 5 to 6, slightly increasing ranged attack ability for attackers.
Adjusted the location of a supply point outside Point B for attackers, allowing attackers to launch more effective attacks on the point.
Added 1 Scorpio to at the gate of Point A and B respectively, making it a bit easier for attackers to breach.
7. Greenpeaks Camp:
Extended Siege Time: Extended opening time from 7 min to 8 min. Increased bonus time after capturing Point A from 3 min to 4 min, giving attackers enough time to launch attacks on fiefs.
Added some Trebuchets: Increased the number of Trebuchets from 5 to 6, slightly increasing ranged attack ability for attackers.
Adjusted and opened the right-side area of the place. Added 1 supply point in the area, making it possible for both sides to come up with more tactics.
Added 3 Small catapult outside the fiefs, improving the firepower of the attackers.
8. The Storehouse:
Extended Siege Time: Extended the time for taking A and B from 2 min to 3 min, giving attackers more time to capture other points.
Added some Trebuchets: Increased the number of Trebuchet from 5 to 6, slightly increasing ranged attack ability for attackers.
6. Fixed Bugs
Fixed Bugs Related to Hero Unit:
- Fixed the bug that caused Dual Blades to become invincible for a short time after using [Alchemical Vapours] and [Infiltrator] in some situations. Now Invisibility will not be cancelled if the Dual Blades take damage in the first 2 seconds it enters Invisibility.
- Fixed the bug that caused the skill - [Sudden Impact] being wrongly displayed in [Unit Tree] - [Unit Details].
- Fixed the bug that prevented Halberdier Sergeants from assembling when there were less than 5 units.
- Fixed the bug that caused units to charge to the opposite direction in some situations.
- Fixed the cases where weapons of War Hammer lost no Endurance.
- Adjusted movement speed of Condottieri Guardsman in World to the correct rate.
Fixed System Bugs
- Fixed the bug that caused players to lead more units than their Leadership allowed in [Warband Builds].
- Fixed the bug that prevented the tag [S2] from being displayed in Character- Career screen.
- Fixed the case where weapons of War Hammer had no recommended price in Market.
- Fixed the bug that prevented the next stage from being unlocked after the legion challenge was cleared in S1.
- Fixed the bug that caused data exceptions with crated materials in some fiefs.
- Fixed the bug that caused delivery system notification error.
- Fixed the bug that prevented ! (question mark) from being removed when more than required quests were completed at the same time.
- Fixed the bug that caused the ambiguous purchase notice appearing when switching between seasons.
- Fixed the bug that caused Mount Care to move abnormally when camping in World.
Fixed Level Bugs
- Fixed the bug that allowed some heroes to jump to the roof of buildings in some wild maps (Ghost Town, Canyon, Westwood and Grassland).
- Fixed the bug that prevented some modules from being displaying in the Drill Ground (Duel) map.
- Fixed the bug that caused heroes to get stuck at a module near point C in Allenburg (Siege).
- Optimized the deployment UI of Canyon and Ghost Town and changed the wrongly displayed map points there.
7. Optimization
- Optimized UI for Season Challenge quests: Moved incomplete quests to the top and to-be-submitted ones to the bottom.
- Optimized logic for Season Challenge screen. When you press ESC to exit details, it won't close the entire screen.
- Optimized the description of bonus effects for the 4-piece set [Imperial Knight] of Longsword & Shield.Changed the description from "Increases Mercy of Heaven's instant healing by 40%" to "Increases Mercy of Heaven's instant healing from 10% maximum health to 14%".
- Optimized reticle display for Bow and Short Bow, making it easy for them to see the icon and aim.
- Optimized the processing logic when Season Soul effects were over. Now Season Souls will disappear in the Soul slots when effects end.-Optimized the information display of big world pursuit battle and the interactive experience of entering the battlefield.