Diablo 4 Patch 1.0.2d Brings a Ton of Balancing Changes, Changelog Here

Diablo IV Classes Blizzard

Diablo 4 is already receiving updates even though it hasn't had its proper launch yet. The game will go officially live tomorrow, however, players who pre-ordered it have been playing it since June 2.

The developer released a major update a few days ago that practically balances the entire game. All five classes, Barbarian, Druid, Necromancer, Sorcerer, and Rogue, have been tweaked. One Rare Node and multiple Glyphs are touched upon as well, along with one change for monsters. The spawn rate of Treasure Goblins within PvP zones has been drastically reduced.

Barbarian

Skill Changes

Challenging Shout

  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

Legendary Aspect Changes

Bold Chieftain's Aspect

  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum Cooldown reduction from 12 to 6 seconds.

Aspect of the Dire Whirlwind

  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.

Druid

Skill Changes

Pulverize

  • Lucky Hit Chance reduced from 33% to 25%.

Lightning Storm

  • Damage increased from 32% to 40%.

Grizzly Rage

  • Maximum extended duration from kills reduced from 10 to 5 seconds.

Class Specialization

Obsidian Slam

  • Kills required for bonus increased from 10 to 20.

Calm Before the Storm

  • Lucky Hit Chance reduced from 15% to 10%.

Legendary Aspect Changes

Shockwave Aspect

  • Damage reduced from 90-130% to 60-100%.

Crashstone Aspect

  • Critical Strike Damage reduced from 40-50% to 30-40%.

Lightning Dancer's Aspect

  • Flat damage increased from .5-.6 to .7-.8.

Necromancer

Skill Changes

Blood Lance

  • Damage increased from 67.5% to 80%.

Army of the Dead

  • Damage increased from 30% to 45%.
  • Cooldown reduced from 90 to 70 seconds.

Blood Wave

  • Damage increased from 90% to 120%.

Class Specialization

Raise Skeleton

  • Skeleton Warrior attack damage increased by 10%.

Golem

  • Golem attack damage increased by 10%.

Blood Golem

  • Blood Golem Life drain damage increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.

Iron Golem

  • Iron Golem slam damage increased from 25% to 175%.
  • Iron Golem shockwave damage increased from 30% to 40%.

Rogue

Skill Changes

Twisting Blades

  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.

Rapid Fire

  • Damage increased from 24% to 30%.

Dark Shroud

  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.

Dash

  • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.

Caltrops

  • Damage increased from 30% to 40%.

Sorcerer

Skill Changes

Arc Lash

  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.

Teleport

  • Shimmering Teleport's Damage Reduction duration reduced from 5 to 3 seconds.

General

Paragon Board Changes

Rare Nodes

  • Player Attack Speed nodes reduced by 50%.

Glyphs

  • All Glyph Bonus scaling has been reduced by 34%, except for the following:
  • Critical Strike Damage Glyphs' Bonus reduced by 66%.
  • Vulnerable Glyphs' Bonus reduced by 66%.
  • Glyphs' Bonus to Rare nodes reduced by 50%.
  • Glyphs' Bonus to Magic nodes reduced by 40%.
  • Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by 62.5%.

A handful of bugs are squashed as well and you can read about them in great detail via the official site. Feel free to visit our guide if you don't know how to get a mount.

So, what do you think? Are you interested in any of these changes? Have you been playing Diablo 4 recently? Let us know your thoughts in the comments section below.

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