There are certain champions in League of Legends in need of a boost right now. Fortunately, the developers handed out a plethora of buffs in the recently released Patch 12.23.
Kayn Be Slayin’
Kayn has fallen off the radar since the Durability Update. The League of Legends dev team wants to re-establish Kayn’s role as a potent killing machine in this patch by buffing his passive, The Darkin Scythe. Now, his Shadow Assassin’s bonus damage is up from 8-30% to 13-40% based on level.
Additionally, Kayn’s improved Shadow Step healing may let him stay longer on the battlefield and even reduce the need for a recall due to low HP.
The Sad Mummy is Happy Now
Amumu is yet another champion that got buffed in Patch 12.23. He was underperforming relative to other junglers in League of Legends, especially in the clearing department.
Because of this, some adjustments were made to improve his ability to clear jungle camps in the mid-to-late game. The damage per second calculation of Despair has been modified to 12/16/20/24/28 (+1/1.25/1.5/1.75/2% of target’s maximum HP). Moreover, Tantrum’s base magic damage calculation is now set at 80/110/140/170/200 (+50% AP).
To balance these buffs out, the mana cost of Amumu’s Bandage Toss ability is increased by 10 points on all levels.
Other Champion Adjustments
- Mana Restored on Enemy Kills: 3.5-7.75 (based on level) > 4.7-9.5 (based on level)
- Base damage: 75/125/175/225/275 > 80/135/190/245/300
- Cooldown: 80 seconds > 80/70/60 seconds
- Base Magic Resist: 32 > 29
- Magic Resist Growth: 2.05 > 2.3
- Base Attack Speed: 0.72 > 0.67
- Attack Damage Growth: 3.5 > 2.5
- Cannister Health Loss: 7% of current health > 3% of current health
- Cannister Heal: 8% of maximum health > 4% of maximum health
- Max Health Regen per 5 seconds: 0.8 - 1.6% (linear progression) > 0.4-2.5% (non-linear progression, equal at level 11)
- Health Cost: 50 > 60
- Health Cost: 5% of current health > 8% of current health
- Gray Health Healed after Not Taking Damage: 0% > 50%
- Damage Stored as Gray Health: 25/30/35/40/45% > 80-95% based on level in the first 0.75 seconds, then 25% afterwards
- Duration: 4 seconds > 3 seconds
- Passive Bonus AD: 15/20/15/30/35 (+ 25/30/35/40/45 based on missing health) > 2.5/3/3.5/4/4.5% maximum health
- Health Cost: 10/20/30/40/50 > 20/30/40/50/60
- Cooldown: 8/7.5/7/6.5/6 seconds > 9/8.25/7.5/6.75/6 seconds
- Bonus Damage to Monsters: 200% > 150%
- Missing Health Gained as Maximum Health: 8/11.5/15% > 15/20/25%
- (NEW) Mega Mundo Heals: At rank 3, Mundo’s R’s healing effects are increased by an additional 5% per nearby enemy champion
- (REMOVED) Mundo Mad: R no longer gives bonus AD
The full patch notes can be found on the official website of League of Legends.