Now that the Halloween festivities have ended, the developers at Cellar Door Games can now focus on improving the core aspects of Rogue Legacy 2. The game is still in early access after all.
Anyway, Patch 0.7.1 applies additional gameplay changes and bug fixes. The Gunslinger class has received a couple of buffs. Now, the last eight bullets from their gun are guaranteed to Skill Crit instead of the last five in the previous patch.
Moreover, while the cooldown of Makeshift Dynamite is increased to eight seconds, this talent now restores all dynamite charges at once rather than one at a time. The cooldown timer also starts the moment you use even a single dynamite.
A certain game logic has been changed so that every time you use Spin Kick and something hits you at the same time it is activated, you will be awarded on-hit bonuses.
For bug fixes, Candy no longer applies INT scaling multiple times. The bug that causes the game to crash when quitting to the main menu while standing on a magic platform has been addressed as well.
Patch 0.7.1 Highlights
GAMEPLAY CHANGES/ADDITIONS
- Gunslinger (Buff): Cooldown per Makeshift Dynamite raised from 5 seconds to 8 seconds. Now restores ALL charges of dynamite, rather than one at a time (timer still starts the moment you use 1 dynamite)
- Gunslinger (Buff): Skill Crit. bullets raised from last 5 to last 8
- Rock Star (Nerf): Damage from 315% to 285% scaling
- Improved the hint for accessing one of the new Scars
- Burden of Armor reduction reduced from 2% per level to 1%
- Emotional Dysregularity now applies to all abilities that cost Mana rather than just Spells
- Changed the logic so that if the player gets hit on the same frame as they Spin Kick something, they will be awarded any on-hit bonuses
BUG FIXES
- Fixed candy applying INT scaling multiple times
- Fixed bug where reloading a save with no ammo would fail to trigger the countdown, resulting in sometimes permanently being unable to recharge your ammo for a specific hero
- Fixed Resolve loss sometimes not displaying the correct number due to rounding
- Fixed bug where Magic Wand was not applying Charged for Spells that incrementally cost Mana over time, like FlameBarrier
- Fixed regression bug where enemies would sometimes get knocked back in the wrong direction when hit by a projectile
- Fixed bug where tick damage status effects would sometimes not trigger the last tick of damage
- Fixed regression bug where the player was sticking to slopes when dashing
- Fixed long standing bug where Arena rooms could desync the world generation, resulting in a room mismatch that would prevent the world from loading when teleporting to different biomes
- Puritan now only triggers on Zombies when they dig out of the ground
- Fixed crash bug caused by quitting to Main Menu while standing on a magic platform
Rogue Legacy 2 Patch 0.7.1 is now available on PC.