Terraformers is an expansive colony builder and resource management game that boasts some roguelike elements. This game allows you to develop entire cities, spread life, and develop ambitious projects intending to terraform the Red Planet.
Just recently, the developers launched an update that added the new custom mode; a new game mode that lets you set certain parameters according to your liking. Furthermore, you have the option to continuously terraform the Red Planet with no particular end in sight.
New features have been added as well. For one, a new difficulty level for scenarios is unlocked at Mastery Level 36. Moreover, a new option can be found on the game menu that lets you abandon Mars if things go awry.
The latest patch also included a compendium known as the “Marsyclopedia.” This contains information about the different projects, lifeforms, and leaders available in Terraformers.
Here are the other major things in this update:
- Added new gameplay mechanic: Technologies
- Added new scenario “Planet of Knowledge” focused on science and technologies
- Added new procedural leaders for long games
- Added new welcome popup
- Added decorations on project frame to indicate rarity
- Added a new tooltip when displaying lifeforms as well as full region coloring
- Added a platinum trophy when winning a scenario in 65 turns (currently gold), giving 5 mastery points. Lowered the requirement for the gold trophy by 5 turns.
- Added that if you win a more difficult scenario, all lower difficulties of that scenario are also completed with the same trophy.
- When spreading a lifeform, the climate zones will now light up in different colors to communicate where the lifeform can be spread and how fast
- Decreased the expectation rise frequency a little between turn 20 to 40, increased expectation rise frequency a little after turn 40.
- Increased migration time on the planet by 1 turn.
- Giant crystal cave, Giant diamond cave, and Rich soil now also place small resources on nearby locations (shown as hints when exploring).
- Slightly increased amount of exploration satellites proposed.
- Martian Workers Association now gives 2 support per uniquely produced resource instead of 3.
- Reduced the amount of water required and support gained for the "Cultural festivals" skill.
- Safe save system handling, the save is now specific to the computer user and the store (steam or gog) specific user. (It should also be more safe from unwanted progress reset).
- Fixed refounding power cost when canceling using Thomas' mining skill.
- Fixed a bug where you could expand a city to another one.
- Fixed a bug with the last prestige level of lifeforms not working.
The full patch notes can be found on Steam.
Terraformers is available on PC.