Watch Dogs 2 has been delayed on PC. In a blog post on the Ubisoft website, the company revealed both the PC minimum and recommended system specs as well as the new Nov. 29 release date for PC.
Along with the system specs, Ubisoft has also revealed the list of additional features the PC version of Watch Dogs 2 will have over the console versions. These include no FPS cap, 4K support and more.
PC System Specs
The Minimum and recommended PC system specs for Watch Dogs 2 are as follows:
MINIMUM
Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10Processor
Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHzRAM
6GBVideo Card
NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or betterHard Disk Space
50 GBPeripherals
Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, DualShock 4 ControllerMultiplayer
256 Kbps or faster broadband connection
RECOMMENDED
Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10Processor
Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHzRAM
8GBVideo Card
NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or betterHard Disk Space
50 GBPeripherals
Windows-compatible keyboard and mouse, Microsoft Xbox One controller, DualShock 4 controllerMultiplayer
256 Kbps or faster broadband connection
Additional PC Features
General
4K support
Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
No FPS cap
Full SLI/Crossfire support at launch
Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.
Improved Graphic Features
Screen Space Reflections
Headlight Shadows – Support for additional shadows from car headlights.
Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
Improved Graphics Options
FOV sliders
Pixel Density sliders
Sharpness sliders
Ultra Textures pack available at launch
Ambient Occlusion options:
Ubisoft proprietary ambient occlusion techniques: SSBC and HMSSAO
HMSSAO
Anti-aliasing options:
TXAA
MSAA
Post Processing Anti-Aliasing options SMAA and FXAA
Improved Keyboard/Mouse controls
Full adaptation with mouse and keyboard.
We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default.
Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse. interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)
Driving
Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior.
Gamepad support
On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode.
Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.
So what do you think? Are you happy to see Ubisoft supporting PC by adding so many additional features? Are you bummed to know you can’t play as early as those on Xbox One or PS4? Let us know your thoughts in the comments section below.