Destiny 2: Major Changes to Some Weapons Expected in Next Update

Destiny 2 Weapon Changes
Destiny 2 Weapon Changes Bungie

Bungie will launch a huge mid-season update next week to address some pervading issues to certain weapons in the game.

It is no question that some weapons in Destiny 2 are just way overpowered compared to others. For example, shotguns can pretty much kill you in one or two shots. The 120 RPM aggressive hand cannons have also risen to popularity due to their sheer killing potential over other primary weapons.

In a recent post, Weapons Feature Lead Chris Proctor said that they normally do not plan any huge changes during the middle of the season. However, the current situation necessitates the implementation of specific weapon adjustments to maintain game balance.

Weapon Changes Expected Next Week

Proctor said that some guns have been dominating the game, particularly in Crucible and Trials. Shotguns, 120 RPM aggressive hand cannons, and even the Dead Man’s Tale exotic are the main culprits, though they are not the only ones.

Because of this, the devs are going to make changes to special weapons, particularly in the roles they play in PvP. Here are the things you can in the upcoming update:

SHOTGUNS
  • Increased Aggressive Frame Shotgun cone angle from 4.0 to 4.25 degrees.
  • Reduced Shotgun damage falloff min by 2 meters.
  • Increased Shotgun damage falloff max by 2 meters.
  • Note: Slug Shotguns are unaffected by this change.
120 RPM AGGRESSIVE HAND CANNONS
  • Reduced precision damage multiplier from 1.8 to 1.6, preventing a 10% damage bonus from allowing two-tapping in PvP.
  • Reduced aim-assist minimum falloff distance by 1 to 2 meters depending on the Range stat.
  • Reduced damage minimum falloff distance by 1 meter. This reduces their damage falloff advantage over other Hand Cannons to 1 meter. As usual, this is 1 meter before the zoom scalar.
DEAD MAN’s TALE
  • Removed hip-fire damage falloff scalar (was 1.8x to match zoom).
  • Aim Assist cone angle hip scalar reduced from 1.5 to 1.2.
SLEEPER SIMULANT
  • Fixed an issue where Sleeper Simulant was benefiting less than other LFRs from the Season of the Splicer LFR precision damage buff.
  • Total buff is now 16.5%, compared to the 15% buff other LFRs received.
INTENDED SPECIAL WEAPON ROLES IN PVP
  • Sniper Rifles: Engaging at long range, with aiming skill, when not already under fire.
  • Shotguns: Engaging at point-blank range, using skill at movement or positioning to get close enough to get a one- or two-hit elimination.
  • Fusion Rifles: Engaging at mid-range, but with careful positioning and pre-charging around cover required for success.
  • Trace Rifles: Strong at close to mid-ranges, at the cost of not being a one-hit elimination, making it possible to be outplayed by skillful Primary users.
  • Grenade Launchers: Useful for weakening an opponent, getting damage around corners with bounces, or getting a one-hit elimination with a direct impact, at the cost of projectile travel time and being in a bad place if you miss your shot with the single-round magazine.
CHANGES TO WEAPON PERKS
  • DROP MAG
    • Can no longer roll on new drops of weapons, will have functionality changed later.
    • There's a change coming next Season that requires adjusting this, and some perks with similar functionality - more on that later...
  • PULSE MONITOR
    • Fixed an issue where the Handling bonus was no longer applying.
  • REWIND ROUNDS
    • Fixed an issue where the perk would not trigger if the last shot in a magazine missed, or if the player reloaded another weapon before firing the final shot.
  • RESERVOIR BURST
    • We've seen the complaints that the detonation on kills doesn't feel that reliable or impactful, so this has been updated with the same consistency and speed fix as Dragonfly.

Proctor added that you can expect more weapon changes when Season 15 comes.

The update with all of the proposed changes will drop on Tuesday, July 6. So, are you in favor of the adjustments?

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