The PC version of The Last of Us Part 1 continues to improve thanks to the regular attention from the developer. Its biggest patch went live recently and it brought new features, QoL improvements, and bug fixes.
Audio compatibility has been greatly improved as players can now make adjustments via Output Mode. Latency for the audio has been introduced as well, which users with low-end CPUs can use to fix audio pops and clicks.
A few players will be happy to know that the previously mentioned arrow key issues are finally resolved, which means our previous workaround isn’t needed anymore. The percentage showing shader compilation now accurately tracks progress. You can read the highlights of the patch below.
- Added new Audio Compatibility options (Options > Audio > Compatibility)
- Output Mode: Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
- Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for this change to take effect.
- Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
- Fixed an issue where texture quality in-game appears lower then the targeted quality setting
- Fixed an issue where the player's backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
- Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
- Fixed an issue where toggling player character's flashlight may cause the environment to visibly shift momentarily
- Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
- Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
- Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
- Fixed an issue where water reflections may appear corrupted or pixelated
- Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
- Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
- Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
Read the complete changelog on the official site.
So, what do you think? Are you interested in any of these changes? Have you been playing The Last of Us Part 1 recently? Let us know your thoughts in the comments section below.