Wild Hearts April 13 Patch Brings Claw Blade Tweaks, Changelog Here

Wild Hearts
Wild Hearts EA

Wild Hearts, EA’s answer to Monster Hunter, hasn’t been doing too well critically. Many players complained about performance issues, bugs, and more, and the developer released several patches to address these. However, yesterday’s patch wasn’t one of them as the April 13 update is more on balancing changes than performance improvements.

The Claw Blade has undergone several adjustments and modifications. The claw gauge will not decrease during the Wingblade Spin Slash while lodged in a Kemono. The gauge consumption of Wingblade Crescent Slash has been greatly reduced, and invincibility frames have been added at the beginning of the attack. The power of the Wingblade Crescent Slash has been reduced as well.

Additionally, resonance can now recover Karakuri Thread after performing a Basic Karakuri combo attack with the bow. Stamina consumption when dodging with the bow is reduced, and the amount of Karakuri Thread generated by the Karakuri Katana is increased.

Balance Adjustments
  • The following adjustments and modifications have been made to the Claw Blade:
    • The claw gauge will not decrease when performing Wingblade Spin Slash when the claw is lodged in a Kemono.
    • Fixed an issue where it was still possible to continue triggering downward Wingblade Spin Slash even after the claw gauge was depleted.
    • Greatly reduced the gauge consumption of the Wingblade Crescent Slash when the claw is lodged in a Kemono.
    • Added invincibility frames at the beginning of Wingblade Crescent Slash when the claw is lodged in a Kemono.
    • Reduced the power of the Wingblade Crescent Slash.
  • It will now be possible to use resonance to recover Karakuri Thread after performing a Basic Karakuri combo attack with the Bow.
  • Reduced the amount of Stamina consumed when dodging with the Bow.
  • Increased the amount of Karakuri Thread generated by the Karakuri Katana.
Fixes
  • Fixed an issue where the Torch Basic Karakuri could be used at a wider range than intended.
  • Fixed an issue where Talismans obtained from defeating Murakumo or Volatile Murakumo only carried the Wind Boost skill. Added Talismans with other skills.
  • Fixed an issue where the "Food you were processing is ready." notification appeared in Minato even when the processing was not complete.
  • Fixed an issue where the armor image was not grayed out on the Cladding Production screen when the player had insufficient materials.

Read the complete patch notes on the official website. Players can purchase Wild Hearts on Steam for $69.99.

So, what do you think? Are you interested in any of these changes? Have you been playing Wild Hearts recently? Let us know your thoughts in the comments section below.

Join the Discussion
Top Stories