In Gunfire Games' recent patch for Remnant: From the Ashes, the developers have made some adjustments on the health and damage for difficulties above hard. Iskal Queen’s health was also reduced, as it seemed to simply absorb a lot of bullets when hit.
Some general bugs such as loot boxes not dropping loot at random intervals and minor artwork bugs which don’t affect the game have also been updated. Additionaly, a bug where trinkets don't appear throughout the adventure was also fixed. Don’t forget to restart the client after you install the update or else the update won’t apply.
Remnant: From the Ashes Update 235609 Patch Notes
You can find the patch notes below:
[General]
Difficulty
Adjusted general enemy health and damage on Hard, Nightmare, and Apocalypse
Adjusted boss health and damage on Hard, Nightmare, and Apocalypse
Missing Trinkets
Fixed an issue preventing certain DLC trinkets from appearing in Campaign/Adventure
[ Player]
Fall Damage
Adjusted Fall Damage to no longer scale with Friendly Fire damage modifier
Neutral Backdash
Fixed issue with Neutral Evade cancel window being 2f too early
Dots / Stacks
Fixed Dot Stacks (Burn/Bleed) to properly gain damage increasing bonuses
Melee Damage causing Stacks will properly receive Melee Boosts
Burning Stacks applied by Hotshot will get properly boosted by Mod Damage Boosts
Mod Damage Increases
Fixed Mods to properly show bonus damage obtained by Armor Mod Damage Boosts
Emotes
Nerfed “Distant Woo”
[ Survival ]
General
Added Consumable Chance from Loot Boxes
Added Survival Version # to Stats Page
Enemies
Increased enemy health gain by 4% per world level increase
Increased boss health by approximately 15%
Armor Gain
Adjusted Survival Divine Nectar Armor gain from 35 Flat to 25%
Adjusted Survival Barkskin Trait Armor gain from 15 Flat to 15%
Rewards
Changed Loop of Prosperity to the 25 total kill reward (Account Bound)
Added Talisman of Perseverance to 50 total kill reward (Account Bound)
[ Weapons ]
Ruin
Undying Cooldown no longer resets when touching Worldstone
Undying Cooldown now has a secret…
Beam Rifle
No longer stacks with other players
Slightly reduced Ramp increment from 0.3 to 0.25
Adjusted hidden enemy ramp Buff Duration from 2s to 1.05s
Pride of the Iskal
Fixed an issue that caused players to gain full Mod Power when dealing damage post-cast
[ Mods ]
Blink Token
No longer deals damage to allies
Swarm
Flicker Cloak
Reduced Power Requirement from 1500 to 1000
Increased Duration from 10s to 15s
Rift Walker
Added Cooldown of 20s post use
Seeker Beetle
Reduced Power Requirement from 600 to 350
Reduced Charges to 3
Mender's Aura
Increased effect on NPCs from 50% to 100% (Root Mother, Liz/Liz, etc)
Corrosive Aura
Increased range from 4.5m to 5m (to match Scrapper)
[ Items ]
General
Fixed an issue causing 9 DLC Trinkets from appearing in Campaign and Adventure
Daredevil Charm
Increased Damage Bonus from 25% per piece to 30%
Jewel of the Black Sun
Increased Duration from 15s to 20s
Increased Bonus from 6% to 7%
[ Enemies ]
Fleshopede
Now drops ammo.
Barbed Terror
Fixed an issue causing Barbed Terror’s legs to appear during Hunter’s Mark
Raze
Fixed an issue causing application of Burning effect through iFrames (Dodge)
Riphide
Fixed an issue with healthbar sticking up for clients in multiplayer
Onslaught
Staggers should no longer prevent him from returning from a Teleport
Iskal Queen
Slightly reduced overall health for All Difficulties
Slightly reduced damage for All Difficulties
[ Bug Fixes ]
Bad Item Data Crash
Added a null check to prevent crashes from bad item instances
Game User Settings Crash
Fixed a crash caused by attempting to get input devices
Opalescent Shell
Fixed an issue causing anti-cheat to trigger when submitting Opalescent Shell on clients
Preload Priority
Fixed an issue that prevented loot boxes from dropping loot some of the time
Glowing Fragments
Fixed an issue causing Glowing Fragments from sometimes being saved in coop
Mod Descriptions
Fixed an issue with Mod Descriptions being cut off in some resolutions
Leto’s Lab
Removed a black occlusion plane that appeared in one of the doorways
Widgets/Toasts
Fixed an issue causing certain notifications getting stomped by other notifications
Checkpoint Indicator
Fixed an issue where Checkpoint Indicator was disabled if Tutorials were disabled
General Audio
Fixed some general audio cues. Nothing too crazy!
General Art
Fixed a few minor art bugs.
- Great gunplay, with weight behind the shooting and a ton of variety for its weapons.
- Solid dodging, strafing and other side mechanics.
- Dynamic Progression works well, to an extent.
- Good boss and enemy designs.
- Intriguing story and narrative.
- Repetitive at times due to the nature of the rearranged dungeon system.
- Melee combat not as impactful.
- Boring voice acting and overall sound design.
- Artificial scaling difficulty.