ARMA Reforger received a small patch a few hours ago. Update 0.9.5.97 went live on PC today and will go live on Xbox platforms on July 14; it is heavily focused on bug fixes. However, it does bring several tweaks and new additions to multiple aspects of the game.
The game AI now features a new navmesh area type for ladders. The community section now has a Feedback Tracker link, and the Rocket M72 gets a new model and rigs.
We have mentioned the highlights of the update below.
Multiplayer
- Tweaked: Logging RplId of nodes that could not be found during creation
- Tweaked: Added a note regarding prefab entityID network serialization
- Added: Streaming all content of the current cell first logic
UI and Localization
- Changed: Kick notifications now state the reason why the player was kicked (if it happens through player interaction, e.g. a vote to kick for excessive teamkilling, etc.)
- Changed: Debug info in entity tooltips is now based on the debug menu
- Changed: Visuals of VON UI unified with other HUDs and simplified; the whole widget is about 25% smaller in both X and Y axis
- Changed: Icon indicator for continuous transmission changed to "lock"
Game
- Hotfixed: Ragdoll Y position not synchronized when streaming ragdolls in
- Tweaked: Shaking of the turret in ADS while rotating it or the vehicle moving
- Changed: Door component disabled for Door_FactoryHall_E_01_Elevator
- Changed: Map deactivates/activates the player camera when it opens/closes
Backend
- Tweaked: Backend - Service status test time value reset on errors
- Tweaked: Backend - Removed the SetFailed() state from OnErrorHandling response callback as it was redundant and called already
- Tweaked: Support for deleting mods (API)
- Changed: JsonApi buffer for local saves increased to 1MB
- Changed: Backend - Environment connecting process for clients to be infinite, which allows re-connecting when there are temporary connection issues
- Changed: Backend - Refactored Error + Timeout calls to get rid SetFailed() + SetTimeouted()
- Changed: Backend - All possible JSON parse errors in WorkshopApi result in a failed state
- Added: Backend - IsInitialized() API function to indicate an environment load is being processed
- Added: Hiding an author's content request
- Added: Author is blocked API
- Added: BattlEye server filter with icons and a localized string
- Added: Server browser kick dialogs fallback to error group
Modding
- Changed: Only allow CharacterAnimationComponent on ChimeraCharacters
- Added: Option to set PiP camera angles for specific kinds of optics
The complete patch notes can be read via the official site.