The latest update to ARMS is here and it not only includes Max Brass with his new stage and favorite arms but balances some of the fighters and arms.
Update 2.0 is the most substantial update to come to ARMS to date and with it some sweeping changes to how fighters play along with some tweaks in online and offline modes. If Ranked matches are your thing, then you’ll be happy to know that the level has been raised to 20 while also penalizing those who disconnect greatly.
Syncing while finding online opponents has also been fixed so that opponents will have the same condition items, arms and other details.
Check out Nintendo Versus Twitter account that focuses the new ARMS update on what competitive players will want to know including how the fighters and arms will be affected by the change.
But if you want all of the nitty gritty details on the new ARMS update, here’s is the entire version 2.0 patch notes as well as how to download the update from Nintendo:
ARMS League Commissioner Max Brass added as a playable character.
New ARM “Nade” added.
New ARM “Roaster” added.
New ARM “Kablammer” added.
New stage “Sky Arena” added.
New versus mode “Hedlok Scramble” added.
Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time.
This can be selected in Versus, Friend, or Local and it will also appear in Party Match.
”Stats” added to the Top Menu.
Check stats such as your most used fighter, best stage, and ARM accuracy.
”Events” added to the Top Menu.
Here you can set whether or not you want to join official online events.
Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster.
Raised highest rank in Ranked Match to 20.
Increased the penalty for disconnecting during Ranked Match play.
Shortened the amount of time necessary for the following ARMS to return after being extended, making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang
Increased movement speed of the Guardian.
Improved visibility during charge attacks for the Popper and Cracker.
Increased the amount of time necessary for the following ARMS to return after being knocked down, increasing risk: Popper, Cracker, Hydra
Increased the amount of time it takes to recover when a grab is deflected with a single punch.
Decreased the amount of damage when the Hydra’s rush connects with multiple consecutive hits.
Decreased the distance Kid Cobra travels when jumping.
Fixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking.
Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up.
Fixed issue where the time necessary for the Triblast to return when deflected was shortened.
Fixed issue where ARMS such as Blorb and Megaton would catch on the ground and fail to fire.
Fixed issue where explosive ARMS would sometimes fail to explode when receiving an attack.
Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
In online play, fixed issue where the appearance or non-appearance of items could differ between devices.
In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed.
In online play, fixed an issue where sometimes Barq would continually defend against an opponents’ rush attack for a set period of time.
In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.
What do you think of the new changes coming to ARMS ? Has your favorite character been nerfed? Let us know your thoughts on version 2.0 in the comments section below.