Last week Supercell hinted that balance changes might be coming to Clash Royale this week, but when no extra details were given, we assumed those changes were being postponed. On Friday, however, the company announced that changes would be going live this weekend that would tweak nine popular cards within the game including the Night Witch, Graveyard Spell and more. Below we’ve got the full rundown of which cards are receiving nerfs and buffs and how it will affect gameplay.
Clash Royale August 2017 Balance Changes: Which Cards Are Getting Buffed?
Mini P.E.K.K.A: Damage increased by 4.6 percent.
X-Bow & Mortar: Both of these defensive structures are getting a slight buff, reducing their deploy time from 4 to 3.5 seconds, allowing them to target enemies slightly faster and render more damage. This is a much needed buff as I rarely choose these structures due to their sluggish activation.
Dark Prince: Damage increased by 6 percent and hit speed increased from 1.5 to 1.4 seconds.
Ice Wizard: Damage increased 10 percent which will allow him to one shot skeletons and bats and kill minions and archers with one less shot, but hit speed has slowed from 1.5 to 1.7 seconds.
Bats: Since their release bats have rarely been used so Supercell has increased the number spawned from 4 to 5.
Clash Royale August 2017 Balance Changes: Which Cards Are Getting Nerfed?
Night Witch: Damage reduced 9 percent while her range is reduced 11 percent. With the reduced range, the King Tower can actually defend a princess tower, which was wasn’t possible before. Bat spawn speed is slowed from 6 to 7 seconds and death spawn will be two instead of three bats. The death spawn rate will be the most noticeable difference in my opinion.
Battle Ram: The Battle Ram will now take a bit longer to begin charging, and Barbarians spawn slower. The Battle Ram has enjoyed a lot of popularity recently, which probably led to the nerf.
Graveyard: Duration reduced from 9 to 10 seconds and skeletons spawns reduced from 17 to 15. I’m pretty sad about this one actually as those two missing skeletons will make a massive difference.
Electro Wizard: Slight nerf to health points, reducing by 2 percent. This change was made for consistency reasons.
Heal: Duration reduced to 2.5 seconds from 3 seconds. I’m not very skilled at using this spell so this seems a little extreme, but Supercell rarely makes their choices without good reason.
Which Clash Royale buff or nerf is your favorite? Will it change what deck you are using? Share your thoughts in the comments below.