Dauntless is an action role-playing game where players team up to hunt down powerful monsters called Behemoths. The developers have released Update 1.9.1, which brought several bug fixes and some balancing changes.
Island Event Balance
The developers are balancing island events to make them more fun for players. This is achieved by reducing the time taken to complete events, reducing the amount of chaos going around, and keeping the narrative cohesive. For the first stage, they removed Danger Zones and added an additional Embermane behemoth.
To make it easier, the developers have also removed styxians in stage three. Styxians are notorious creatures who like to hunt in groups, so now players will no longer encounter them in that stage.
Exploit Fixed
The developers also found that some players are exploiting the sword’s special meter. Players were able to keep it even after changing weapons. This exploit has been resolved in the latest update.
Dauntless Update 1.9.1 - Highlights
- Decreased Frostwülf weapons’ unique effect damage from 60/100 to 50/70 (default/power surged).
- Decreased Sahvyt weapons’ unique effect damage from 250/350 to 250/325 (default/power surged).
- Increased Bastion’s Slam shield conversion rate from 150% to 175% to increase damage output.
- Increased Tempest’s base damage from 400 to 450.
- Slightly increased Tempest’s range of detection for unbroken parts hits.
- Decreased Revenant’s per-orb health regen amount from 125 to 115.
- Decreased Discipline’s passive critical chance and damage bonus from 10% to 8%.
- Increased Discipline’s cooldown time from 15s to 17s.
- Aegis will now get consumed before Sturdy instead of being consumed simultaneously.
- Healing orbs now properly appear when dealing damage to a Behemoth under the terra status effect.
- The Treasure Hunter’s Hat transmog now comes with hair.
- Fixed clipping issues on Ragnar’s Bryjind, First Warden’s Bryjind, Warden Scout’s Bryjind, Warden Defender’s Bryjind, Draskscale Plate, Rapturous Handwraps, and Treasure Hunter’s Cloak.
- Charging the axe while in midair no longer causes the player to rapidly drop to the ground.
- Meter no longer resets when using the Chain Slam while momentum is less than four.
- Fixed an issue where chain blades would sometimes stop generating momentum.
- Lesser Drasks no longer remain stuck in a loop if their teleportation behavior fails.
You can read more about the update here.