Deep Rock Galactic: Season 2, Patch 3 Cuts the Amount of Pheromone Special Bolts You Can Carry

Season 2, Patch 3
Season 2, Patch 3 Twitter/@JoinDeepRock

Are you a Scout main in Deep Rock Galactic? If so, you probably will not like the game’s latest update because it reduces the number of Pheromone special bolts you can carry.

The Scout is the only class in Deep Rock Galactic who can wield a crossbow. That said, there are many specialized bolts they can use. One of those is the Pheromone Dart, a special bolt that reduces the movement speed of the target, while also making them hostile to other enemies for the duration of the effect.

Anyway, Season 2, Patch 3 has effectively reduced the number of Pheromone bolts you can carry. While this change may not affect those who are pretty accurate with their shots, this just means that you have to make every Pheromone Dart count from here on out.

Another significant change implemented in Patch 3 is that friendly fire from the shockwave upgrade of the Barracuda Armor Rig, as well as the AoE around the shot, has been removed. This means that the shockwave no longer deals damage to your teammates.

Patch Notes

  • Fixed the X-80s Chemical Explosion sometimes doing double damage
  • Fixed bolts colliding with each other
  • Fixed bolt hits not registering on Higher Pings (Possibly only for Bodkin)
  • Goo and gas clouds are now easier to set on fire with nishanka's fire bolt
  • Made trail effects linger a bit for enemies leaving the Coilgun trail
  • Removed the Coilguns Re-Atomizer Overclocks ability to push Steve and elite enemy STEs
  • Reduced the duration that the Coilguns Re-Atomizer overclock gives to STEs with no set duration
  • Stopped rival enemy STEs from spreading with the Re-Atomizer OC
  • Fixed re-atomizer being able to "store" temperature of last enemy shot on clients. Also made it copy at minimum the freezing/burning temperature rather than just the current temperature of the target hit. This should make it so that the spreading of freeze and fire is more consistent with expectations
  • Coilgun Defense Resistance bug fixed where it wouldn't give the correct defense resistance bonus
  • Coilgun Hellfire OC ammo penalty reduced. Introduced Trail Duration penalty
  • The Nemesis should now consistently die when set on fire
  • Made the Nemesis a little less aggressive on low hazards
  • Hovering Rival Presence warning on the mission map now correctly shows the biomes with the challenge
  • Reduced the number of turrets spawning in the immediate vicinity of the Turret Controller to correlate to team size
  • Added red outline to the Turret Controller

The full patch notes for Deep Rock Galactic Season 2, Patch 3 is available on Steam.

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