Dorfromantik got an update that improved game performance and fixed bugs.
Players can receive a performance boost of up to 300% as the developers improve various aspects of the game. Additionally, the developers have implemented a reporting system for game crashes. This is used to locate, reproduce, and fix bugs easier in the future.
Dorfromantik Patch 0.13
Accessibility
- Added complete keyboard controls rebinding
- Upgraded to a new input system, allowing for controller and other input devices in the future
- Added setting to disable dynamic background color. Disabling this will prevent the background color from changing when moving through your world.
Balancing
- Water Train Stations and lakes now count empty/grass edges as fitting neighbors (counting towards a perfect placement)
- Water Train Stations and lakes now only give points for fitting edges
- Champion and True Fan challenges are now passive - they always run in the background and trigger when completed, without them needing to be selected as an active challenge
Happiness
- Replaced "Game Over" text with more friendly "Session Completed"
Performance Improvements
- Decreased texture memory size that is used for buildings
- Improved water shader performance
Steam Features
- Added cloud save to store reward progress, challenges and the autosaved world in the Steam Cloud
Bug Fixes
- Synchronized rewards & challenges data to prevent issues of boats, trains, and other quest tiles not being spawned after their challenge was completed
- Fixed Bug that occurred in the tutorial when a quest was failed
- Fixed tile duplication bug when quitting the game while a tile is previewed
- Fixed challenge fulfilled effects sometimes triggering twice
- Fixed settings language dropdown items order Segments no longer keep references to other segments that aren't directly connected to them, which could cause wrong vehicle behavior
- Fixed bug that caused inactive Challenges to trigger while playing the Tutorial
- Fixed issue where game could stuck when rotating or previewing a tile at a location where multiple of its segments connect to the same element group
- Fixed a bug where loading a game would cause preplaced tiles to be created twice, causing issues like overlapping preplaced tiles or them not being connected properly
- Fixed an issue where preplaced tiles would not appear when loading big worlds or cause other wrong behavior
You can read more about the update here.