Some buffs and quality-of-life improvements have been implemented in Update 1.2.0r for the side-scrolling platformer Freedom Planet 2.
Freedom Planet 2 developers have made some significant changes to Milla Basset’s kit after receiving community feedback. Previously, players would have to spam the attack button to maximize Milla’s Cube Blaster. Unsurprisingly, this caused a lot of pain for those who use Milla a lot.
That is why in Update 1.2.0r, the Cube Blaster’s damage now scales based on the size of Milla’s cube. This means that the first five shots deal the most damage, with the subsequent ones dealing progressively lower damage.
As a medieval forerunner of Chemistry, Milla can conjure a Phantom Cube, which she can use to empower her Barrier Shield into a Cube Shield. This, in turn, allows her to unleash a Super Energy Burst that damages enemies in front of her. That said, the damage scaling of her Super Shield Burst has increased from 5-7-10 to 7-10-13, making it a more viable option when taking out foes.
Changelog
- Fixed the star card requirements in Classic mode's item shop being off-center due to the introduction of a new item in the last patch.
- Player-taken damage from big explosions now doesn't stack.
- Traumagotchas now should retain their original Activation Mode after attacking.
- Added more variables that should be refreshed when creating new Stinger Bombs; this should fix Shockwaves created by the Stinger Bombs sometimes not appearing due to stale height offset spawning them too high above or too low into the ground.
- Carol
- Wild Claw damage increased from 4 to 5.
- Neera
- Sniper Drive icicle damage increased from 3 to 4.
- The Battlesphere
- Gat Hogs that had been half-broken now should retain their original Activation Mode, which should prevent any arenas from round advancing in cases if there are only half-broken GatHogs remain and all of them are deactivated due to being too far offscreen.
- Robot Graveyard
- Fixed Monster Cube's laser being instantly fired right after transforming into Moth form on any transform, for real this time.
- Snowfields
- Classic Mode now starts the stage with a short skippable intro cutscene; The fight with the boss starts immediately after. This should now have functional parity with Adventure Mode variant of the stage.
- Serpentine's missile projectile now deals its contact damage that is equivalent to the damage of the big explosion that the missile creates.
- Sky Bridge
- Kalaw should no longer put KO'd players into a zombie state after his own defeat.
- Gravity Bubble
- Adjusted the starting position of the item that spawns with Powerup Start so that it's not floating high in the water.
- Bakunawa Rush
- When the Items to Bombs brave stone is equipped, the water shield crystal at the start of the stage is now coded to disappear instead of turning into a bomb. It should now be possible to achieve a no-damage run on this stage with Items to Bombs equipped.
- Clockwork Arboretum
- Introduced a quick fix to Camera Hotspots to fix an issue when the player could not properly see the floors and ceilings on floor 6 if they move fast enough to trigger the camera zoom out.
So, what can you say about Milla’s buffs in Freedom Planet 2 Update 1.2.0r?