Godfall: Ultimate Edition was just released on Steam and Xbox, and this version gives players the best version of Godfall to start with. To celebrate the release of the Ultimate Edition, the developers rolled out the Exalted Update that brings lots of new content and a brand new shard system.
Valorplate Shards
Valorplate Shards are unique and powerful unlocks that allow players to change their combat experience. These shards can be mixed with each other to suit the player’s preferences.
Players can collect Valorplate Shards by just completing objectives and use them for upgrading at the Forge. The Valorplate Shards can be upgraded five times to become stronger. Make sure you have plenty of resources to fund your upgrade because they run out pretty fast.
That’s not the end of it. Players have the option to Ascend or Exalt their shards. To Ascend the Valorplate, players have to unlock all the shards. This will grant a new passive ability exclusive to that Valorplate. To Exalt the Valorplate, players have to upgrade all the shards to their maximum level. This will grant a passive ability and an Exalted cosmetic item exclusive to that Valorplate.
Godfall Update 5.0.118
- Solved an issue where abilities that required targeting would not work at times during story missions.
- Solved an issue where activating Spectral Blow would be inconsistent when the target was within melee range.
- Solved an issue where Petrying Slam would not petrify an enemy if that same damage instance was used to breach the enemy.
- Solved an issue where the Polarity attack buff would persist after switching off the polarized weapon.
- Solved an issue where Siphon and Sunder Slam skills could be missing gamepad vibration with the “Controller Vibration” option enabled.
- Solved an issue where the Greatsword’s Northern Technique could have missing gamepad rumble while spinning.
- Solved an issue where the last hit of the Longsword’s Light and Heavy combos had a delayed gamepad rumble.
- Solved various issues where certain Shield attacks could be missing gamepad vibration with the “Controller Vibration” option enabled.
- Solved a multiplayer issue where Dreamer objectives remained locked after completing a Dreamstone.
- Solved a multiplayer issue where respawns were inconsistent, sometimes spawning players at the start of their mission.
- Solved an issue where players may fall out of bounds when using Phase Nodes in “The Monolith Depths” map.
- Solved various issues where players could not increment or complete Quest objectives while in a multiplayer party.
- Solved an issue where enemies could spawn out of bounds in the Tormentor’s Asylum story mission.
You can read more about the update here.