Humankind received a major update a few hours ago. The Ibn Battuta Update brings tons of new content, several balancing, and other changes; you can also expect a plethora of bug fixes.
The patch added a new Empire Name system and rebalanced several cultures. A new line of sight calculation has been made, and the game now features a new loading screen and tips. The patch made several balancing tweaks, which you can read over here. All the other major changes are mentioned below.
IMPORTANT CHANGES AND ADDITIONS
- Heavily rebalanced cultures, including Militarist Iron Reserves rework, Phoenicians EU becoming naval transport, etc.
- Rebalanced influence costs, especially late game: Enact Civic, Attach Territory and Merge City influence costs grow slower.
OTHER ADDITIONS AND CHANGES
- Borders are now turned off when removing the UI overlay with Shift+F10 (for nicer screenshots!)
- Civic Bonuses shown in tooltips for locked civics.
- Improved rotation of quarters, building placement in city plans, and variety of Commons Quarters to avoid repetitive patterns in large cities.
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Vassalizing an enemy after they try to break free should now cost 0 war support
- Fixed several issues with the Wonder-Full achievement not unlocking properly.
- Fixed an issue with the Pacesetter achievement not unlocking properly.
- Fixed an issue where "Falling Out" achievement was not unlocking correctly.
- Fixed an issue where the "International Trading" civic was not unlocking when the prerequisites were met.
- Fixed an issue where War Support changes did not match between the battle aftermath and diplomacy screen.
- Fixed an issue where an AI-controlled empire could get stuck in the Neolithic.
- Fixed an issue with no texture appearing on the Great Zimbabwe wonder.
- Fixed an issue where the community folder could have too many folders when building mods often.
- Fixed an issue where Air and Artillery strikes could corrupt a save in very rare occasions.
- Fixed an issue where units with the Bombard ability could not attack a unit on a tile with destroyed fortifications.
- Fixed an issue where armies standing on an outpost of an empire that just signed a non-aggression pact would get destroyed.
- Fixed an issue with resource pins not correctly updating when replacing an embematic resource with different types of resource extractor.
- Fixed an issue where the yields of the Aesthete ability were working differently than described in the tooltip.
You can read the complete patch notes on Steam.