Two items in League of Legends that have proven to be too effective are nerfed in Patch 13.3. This update is set to launch later today, so keep an eye out for it.
Anyway, the two items in question are Umbral Glaive and Radiant Virtue. According to the League of Legends dev team, Umbral Glaive has been quite effective when impairing enemy vision for assassins, supports, and assassin/marksman supports. As a result, this item no longer kills traps instantly, though it will still reveal them to you. Furthermore, you’ll have to wait for 50 seconds instead of 40 before its unique effect can be triggered again.
Some aspects of Radiant Virtue have also been nerfed since it’s currently overpowered. This item now costs 3,200 gold to make. Additionally, Guiding Light’s cooldown has been increased to 90 seconds, but it now increases your HP to 15% (up from 10%) when you transcend after casting your ultimate.
The total healing provided by Radiant Virtue is now set to a fixed 12% of your maximum HP over nine seconds. It is also worth noting that this item no longer gives you and your allies 20 ability haste.
Patch 13.3 brings adjustments to certain champions as well. You can read some of them below:
- Bandage Toss
- Mana Cost: 40/45/50/55/60 > 45/50/55/60/65
- Tantrum
- Damage: 80/110/140/170/200 (+50% AP) > 65/100/135/170/205 (+50% AP)
- Passive: Pyromania
- First Flame: Annie will now spawn with her passive fully charged on game start and when she respawns
- Molten Shield
- Shield Strength: 40/85/130/175/220 (+35% AP) > 60/100/140/180/220 (+55% AP)
- Cooldown: 14/13/12/11/10 seconds > 12/11/10/9/8 seconds
- Retaliation Magic Damage: 20/30/40/50/60 (+20% AP) > 30/45/60/75/90 (+40% AP)
- NEW: Retaliation Magic Damage Conditions: When Molten Shield is active, enemies whose basic attacks hit the shield receive magic damage > When Molten Shield is active, enemies whose basic attacks AND spells hit the shield receive magic damage
- NEW: Retaliation Magic Damage Details: E - Molten Shield will now only inflict damage against opponents once per target, per shield. (Note: Tibbers’ duplicated shield counts as a new shield and can inflict damage once per target, per shield.)
- Summon: Tibbers
- Tibbers’ Health: 1,300/2,200/3,100 > 1,300/2,200/3,100 (+75% AP)
- Tibbers’ Resistances: 30/60/90 Armor and MR > 30/60/90 (+5% AP) Armor and MR
- Tibbers’ Movespeed: 350 at all ranks > 350/375/400
- Base Armor reduced to 36
- Golden Aegis
- Cooldown: 9 seconds > 8 seconds
- Shield Strength: 60/80/100/120/140 > 60/80/100/120/140 (+80% bonus AD)
- Shield Duration: 5 seconds > 4 seconds
So, what can you say about the changes made to Umbral Glaive and Radiant Virtue?
League of Legends Patch 13.3 goes live on PC later today.