A new sneak peek at Minecraft Update 1.11 is out this week, a little later than we’ve come to expect, and patch notes for Minecraft snapshot 16w43a suggest Mojang has been pretty busy for the last seven days. But unless you’re a fan of fishing, or having trouble with some of the game’s lingering bugs, there probably won’t be much to get excited about in the studio’s latest preview of the next big Minecraft patch.
It’s been relatively quiet (and, frankly, a bit boring) on the Minecraft development front over the last few weeks. Last month, Mojang used snapshots to introduce llamas, new recipes, woodland mansions, vexes and a variety of other influxes of content, both small and large. It was an exciting time to be a Minecraft fan, particularly those of us uninterested in the modding scene, but that excitement has largely died over the course of the last month. Recent snapshots have prioritized large quantities of bug fixes, an admittedly vital part of the development process, over new blocks, recipes and/or other features. But that changes with the release of Minecraft snapshot 16w43a.
This week, Mojang is overhauling the game’s fishing systems, fixing a number of bugs related to the activity and (presumably) making other changes that the community will have to uncover. The latest preview of Minecraft Update 1.11 also includes more tweaks for vexes, who still aren’t quite ready for public consumption, and more than two dozen additional bug fixes.
Here are the big changes we’ll see in Minecraft snapshot 16w43a, courtesy of Mojang:
Fishing has received a major overhaul!
Vexes can now follow you between dimensions and move in water
Broken tools will remain broken
And here are all of the bugs fixed in Minecraft snapshot 16w43a, via Jens Bergensten:
Fixed some bugs
Fixed tools with unbreaking enchantment breaking and disappearing from slot, then reappearing
Fixed the fishing line calculation being wrong
Fixed the fishing line not accounting for FoV changes
Fixed fishing bobbers floating above water
Fixed ridden entities disappearing on relog
Fixed leads not rendering when created using commands
Fixed blocks like crops and rails being solid to fishing rods
Fixed snow layers placed against the side of other snow layers being placed one block too far out when there's a block where the snow would go normally
Fixed fishing rods sometimes not reeling in entities
Fixed a fishing rod bobber collision error
Fixed pasting numbers in customized world generation text fields not enabling the "Defaults" button
Fixed some mobs not having loot tables
Fixed fished items not reaching the player
Fixed boats still doing the rowing animation while pressing A and D
Fixed the fishing hook/bobber bouncing on land and being unable to kill itself after 1200 ticks
Fixed the Birch Forest M biome not generating
Fixed fishing bobbers sometimes only visually sticking to entities
Fixed the cancel button on the demo mode reset dialog not working
Fixed the hitbox of baby mobs, slimes, magma cubes and llamas being offset initially for a short time
Fixed a fishing particle glitch where it would play the landing particles repeatedly
Fixed attempting to pull ignited TNT with a fishing rod at long distances rarely working
Fixed dragon breath particles not being reduced on lower particle settings
Fixed the maxEntityCramming death message being "suffocated in a wall" - new death message: "
was squished too much"
Fixed vexes being unable to use nether and end portals
Fixed mansions sometimes generating with a 4 section room missing
Fixed vexes having an extra red pixel on their left arms
Fixed evocation fangs hurting illagers after reload - Now save owner UUID - via
Fixed llama caravans refusing to pathfind down hills and around obstacles
Fixed teleporting away from leashed entities causing the leash knot to be near 0,0 client-side
Fixed vexes not moving in water
Fixed blocks given redstone power not powering neighboring redstone until a block update
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