'Minecraft' Snapshot 16w43a Overhauls Fishing And Fixes More Bugs

  • OS X
  • Windows
  • Simulator
2011-11-18
Minecraft snapshot 16w43a
Minecraft snapshot 16w43a Photo: Mojang

A new sneak peek at Minecraft Update 1.11 is out this week, a little later than we’ve come to expect, and patch notes for Minecraft snapshot 16w43a suggest Mojang has been pretty busy for the last seven days. But unless you’re a fan of fishing, or having trouble with some of the game’s lingering bugs, there probably won’t be much to get excited about in the studio’s latest preview of the next big Minecraft patch.

It’s been relatively quiet (and, frankly, a bit boring) on the Minecraft development front over the last few weeks. Last month, Mojang used snapshots to introduce llamas, new recipes, woodland mansions, vexes and a variety of other influxes of content, both small and large. It was an exciting time to be a Minecraft fan, particularly those of us uninterested in the modding scene, but that excitement has largely died over the course of the last month. Recent snapshots have prioritized large quantities of bug fixes, an admittedly vital part of the development process, over new blocks, recipes and/or other features. But that changes with the release of Minecraft snapshot 16w43a.

This week, Mojang is overhauling the game’s fishing systems, fixing a number of bugs related to the activity and (presumably) making other changes that the community will have to uncover. The latest preview of Minecraft Update 1.11 also includes more tweaks for vexes, who still aren’t quite ready for public consumption, and more than two dozen additional bug fixes.

Here are the big changes we’ll see in Minecraft snapshot 16w43a, courtesy of Mojang:

  • Fishing has received a major overhaul!

  • Vexes can now follow you between dimensions and move in water

  • Broken tools will remain broken

And here are all of the bugs fixed in Minecraft snapshot 16w43a, via Jens Bergensten:

  • Fixed some bugs

  • Fixed tools with unbreaking enchantment breaking and disappearing from slot, then reappearing

  • Fixed the fishing line calculation being wrong

  • Fixed the fishing line not accounting for FoV changes

  • Fixed fishing bobbers floating above water

  • Fixed ridden entities disappearing on relog

  • Fixed leads not rendering when created using commands

  • Fixed blocks like crops and rails being solid to fishing rods

  • Fixed snow layers placed against the side of other snow layers being placed one block too far out when there's a block where the snow would go normally

  • Fixed fishing rods sometimes not reeling in entities

  • Fixed a fishing rod bobber collision error

  • Fixed pasting numbers in customized world generation text fields not enabling the "Defaults" button

  • Fixed some mobs not having loot tables

  • Fixed fished items not reaching the player

  • Fixed boats still doing the rowing animation while pressing A and D

  • Fixed the fishing hook/bobber bouncing on land and being unable to kill itself after 1200 ticks

  • Fixed the Birch Forest M biome not generating

  • Fixed fishing bobbers sometimes only visually sticking to entities

  • Fixed the cancel button on the demo mode reset dialog not working

  • Fixed the hitbox of baby mobs, slimes, magma cubes and llamas being offset initially for a short time

  • Fixed a fishing particle glitch where it would play the landing particles repeatedly

  • Fixed attempting to pull ignited TNT with a fishing rod at long distances rarely working

  • Fixed dragon breath particles not being reduced on lower particle settings

  • Fixed the maxEntityCramming death message being "suffocated in a wall" - new death message: "

    was squished too much"

  • Fixed vexes being unable to use nether and end portals

  • Fixed mansions sometimes generating with a 4 section room missing

  • Fixed vexes having an extra red pixel on their left arms

  • Fixed evocation fangs hurting illagers after reload - Now save owner UUID - via

  • Fixed llama caravans refusing to pathfind down hills and around obstacles

  • Fixed teleporting away from leashed entities causing the leash knot to be near 0,0 client-side

  • Fixed vexes not moving in water

  • Fixed blocks given redstone power not powering neighboring redstone until a block update

Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for more Minecraft news throughout 2016 and however long Mojang supports Minecraft in the years ahead.

Join the Discussion
Top Stories