Soulstone Survivors Developer Addresses Major Issues in the Path of Ascension Update

Hotfix v0.10.034f Game Smithing Limited

Earlier this month, Game Smithing Limited launched the Path of Ascension update for Soulstone Survivors. While it certainly brought tons of new content, it also introduced some unforeseen bugs that may have hampered one's enjoyment of the game. That's the reason why the company deployed Hotfix v0.10.034f recently to address some of the more pressing issues.

First of all, summoned units in Soulstone Survivors should now correctly benefit from runes. Now, because summoned units properly inherit all of the player's attributes, they no longer benefit from the hidden damage bonus based on the curse intensity. The company didn't take away everything, though. Summoned units can still receive defensive benefits based on curse intensity. This is good as it helps the weaker ones, like Plague Rats and Putrid Hounds, survive longer on higher difficulty.

To further improve their survivability, the company adjusted the enemy AI. Now, enemies no longer target most of the player's summoned units directly, except for Chaos Golem, Battle Moose, and Cave Bear.

Here are the other changes in Hotfix v0.10.034f:

Balancing

  • Cobra Totems damage increased from 150 to 300
  • Frenzied Bunnies negative effect power increased by approximately 25%
  • Volcano Eruption damage increased from 150 to 200
  • Summon Plague Rats Rot damage increased from 600 to 1,000
  • Shockwave Totem damage increased from 100 to 200
  • Summon Putrid Hounds damage increased from 200 to 300
  • Summon Skeletal Mage damage increased from 500 to 600
  • Summon Swamp Boar damage increased from 100 to 200
  • Summon Swamp Boar Rot damage increased from 300 to 400
  • Summon Ballista damage increased from 120 to 200

Bug Fixes

  • Fixed an issue where with the Vulnerable Target rune, summoned units could potentially do infinite damage
  • Fixed an issue where with the Focus Fire rune, summoned units could become unable to hit enemies
  • Fixed an issue where with the Purity rune, summoned units could start healing the enemies
  • Fixed an issue where Skill Affinity runes could proc every level when used in combination with Summoning skills
  • Fixed an issue where the Singular Focus rune, when used in conjunction with the Divine Legacy rune, could cause the game to freeze due to the lack of available legendary powers
  • Fixed an issue where certain Runes would be applied multiple times to high quantity summons such as Frenzied Bunnies
  • Fixed an issue where Riftwalker (Spellblade) and Wrathful Focus (Pyromancer) ascensions would not be able to multicast
  • Removed the ranged web attack from the basic spider
  • Fixed the tooltip descriptions in the Skill Tree to mention that certain skill trees are not available in the current version
  • Fixed an issue where zooming in/out of the skill tree could cause strange visual artifacts
  • Fixed an issue where the gamepad could lose focus of the game when hovering over newly unlocked achievements
  • Fixed an issue where Bloodlust's cooldown would not work as intended while mounting a Panther
  • Fixed an issue where the maximum number of hounds for the Hound Master should be 5, instead of 4 (with skill tree upgrades)
  • Fixed an issue where the Spellblade's Rift could appear inside a rock in the Scorching Valley

Soulstone Survivors Hotfix v0.10.034f is available on PC.

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