Kitsune Tails is a Super Mario 3-inspired loveable platformer with a heartfelt queer story that was developed by Kitsune Games as sort of a sequel to Super Bernie World.
The studio's latest game is a wonderfully queer rescue mission that was inspired by Japanese mythology in a way that makes it a cute and colorful gaming experience. In the game, players take control of a kitsune whose name is Yuzu.
Kitsune Tails is Out Now
Kitsunes are inspired by the Japanese Inari Okami deity and in Kitsune Tails, events transpire that lead you to develop a romantic interest in a young sorceress. The latter helped you out during your time of need.
However, drama then ensues and your former mentor has turned into a villain and kidnaps your beloved, trapping them inside an elemental prison.
Now, it is up to you to manifest what the developer describes as "cute outfits" to help you in your rescue mission, according to Rock Paper Shotgun.
The game features characters that can hop on "pangos" to make them curl up and they can be chucked at enemies similar to the Mario franchise. There are a lot of outfits that players can use, including one that can transform your character into a shark that can swim.
The developer supposedly created five worlds for players to explore in Kitsune Tails and there are various haunted houses. These will require you to carry lights in order to "reveal secret doors and ward off ghosts."
Inspired by Classic Platformers
While Kitsune Tails plays similarly to other classic platformers, it has some features and game mechanics that will keep people on their toes. The first thing that sets it apart is the voice acting which is relatively well done, said GamingOnLinux.
After certain levels and areas, the game shows off some cutscenes that help Kitsune Tails feel like a grand adventure with its own world. It gives off a feeling that it is much larger than many other platformers in recent memory.
Kitsune Tails challenges players with demanding level designs that are considered to be a step up from the average Mario game. There are some parts that are short and sweet but others may feel like they drag on too much.
The latter is made even more frustrating when checkpoints are spaced too far apart from each other, forcing you to start at the very beginning if you die. However, this is only really a problem for the game's highest difficulty, according to Siliconera.