How good does Battlefront have to be to get EA out of the dog house?
In the last couple of years Electronic Arts has been branded the veritable Scrooge McDuck of the gaming world. Unfinished titles, a devious emphasis on DLC and the cursory attempt to mask all of this by replacing the word “sucker” with “premium player” has done more than its fair share to plague most, if not all, of EA’s current generation of titles. .
EA hasn’t been off to a great start. In the shadows of acclaimed AAA titles like Bloodborne and Fallout 4, EA released two of the most notorious missteps in recent memory in Star Wars Battlefront , a highly anticipated attempt at a next generation relaunch of the popular franchise, and Mass Effect: Andromeda, a follow up to the decisive though competently made Mass Effect 3 . Both seem to suffer from different symptoms of the same disease.
Battlefront is a beautiful showcase of the Frostbite 3 engine that is ultimately hollow sans the bountiful map packs, challenges and upgrades not present with your initial $60 purchase of the game.
Andromeda on the other hand is a buggy unfinished calamity that nearly eradicates all the good will garnered by the first three entries.
You want an unfinished game? $60. You want a finished game? $90. (Seriously, that's what some gamers ended up paying for Battlefront after everything was said and done).
Myself and plenty of other gamers are more than ready to banish EA to the developer’s phantom zone, with the likes of Activision and Titus Software… but then the first trailer for Battlefront 2 dropped and it looked good. Great, even.
We got a glimpse of a single-player campaign, a promise that they were doing away with season passes and a game that is set to feature maps and characters spanning all three trilogies.
Is a lightsaber duel between Kylo Ren and Darth Maul enough to get EA out of the dog house? Well, no, but the gesture just might be.
EA has been rather generous with details concerning Battlefront 2, which is still five months away from its release date, and every detail seems to be a direct response to criticisms of their misguided first venture.
The prospect of paying one flat $60 rate to get full access to a near photorealistic recreation of the Star Wars world we all know and love is hard to dismiss.
The stakes are high. If this game is half the game promised in the trailers and press statements, EA will be on the road back into players hearts. If it’s yet another duplicitous misfire, it will almost certainly mean an eternity in the sarlacc pit .
“We know they want more depth, more progression, and more content,” Battlefront ’s creative director Bernd Diemer told Mashable back in April. “So we're focused on delivering that in every dimension in Star Wars Battlefront 2. We’ll have more to share about our plans soon.”
Forgive me fellow gamers/reddit users, but I’m excited.
- Amazing story
- Gorgeous visuals and top-notch audio
- Multiplayer decisions ruin the fun
- Little reason to keep playing