Age of Darkness: Final Stand is a survival real-time strategy game where players must defend humanity against Nightmares. The developers just released Update 0.5.1, which is focused on bug fixes and improvements.
Passive Visual Changes
Edwin is the first hero players get when they start the game. This hero has a passive ability called Enlighten that can be unlocked at Level 2. It grants nearby units increased courage stats. However, players can be confused about whether it is applied to friendly units. So, developers improved its visual aspect to make it easier to identify. They made it more visible on affected units.
Fixes
Developers also fixed several issues, including one related to Final Night. The issue was that the remaining enemies counter on the battlefield was replaced with a countdown timer. Another issue fixed was that the Skill Tree would not correctly display the actual number of purchasable skills.
Age of Darkness: Final Stand Update 0.5.1
- The Hot Key Action Button has been brightened to increase readability.
- Golden Cogs are now disabled and grayed out on Actions that are not currently achievable.
- New Units and Buildings have now been added to the Hot-Key Overrides section in Key Remapping.
- Lowered the Gold upkeep of Fishing Ports.
- When upgrading the Lumberyard it will now detect if it is going to intersect with a Refined Lumberyard and prevent you from doing so.
- Fixed a crash that could occur when rapidly upgrading the Keep.
- Fixed a crash that could occur when spamming Crackfire.
- Fixed a crash when moving a Catapult and changing another Catapult to Siege Mode at the same time.
- Fixed an issue where Edwin’s Crackfire attack would not correctly deal damage to Enemies at full range.
- Fixed an issue where using Edwin’s Crackfire ability would cause him to become stuck.
- Fixed an issue where using Aelis’ Queens Rage ability would cause her to become stuck.
- Fixed an issue where certain Hero VFX would not display correctly.
- Implemented another fix preventing units from getting stuck towards the edge of the Map.
- Fixed an issue where the Storehouse would display the wrong UI when placed near a Refined Lumberyard.
- Fixed an issue where the Storehouse would not always increase the amount of wood gathered when placed by a Refined Lumberyard.
- Fixed an issue where the Death Fog would not deal the correct amount of damage to player units.
- Fixed an issue where the Left / Right arrows on the Building UI would not move between the same building types.
- Fixed an issue where the Gold Earnings are not being displayed correctly in the Hover UI for every type of earning.
- Fixed an issue where the player could repair buildings while having the Rusty Tools hardship enabled.
You can read more about the update here.