The Ascent recently got a new update that improved the game performance and fixed multiple bugs.
Players will experience better performance now with DirectX 12 and ray tracing after the game is updated. Also, after updating the game, players will experience a 20 to 25 seconds delay while loading into the main menu. This delay will only take place once to apply all the new changes to the game.
The Ascent Update 6.8.2021
Save Progress (All Platforms)
- Introduced a new system to circumvent situations where save files could become corrupted.
- Fixes to situations in co-op where the host leaving the game could cause the client to lose progress.
- Fixes to situations in co-op where Players may experience progression blockers in certain situations.
- Fixed the issue where a Client's items would unequip after a host disconnects.
Gameplay (All Platforms)
- Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.
- Fixed an issue where the mission objective during “Go To Grinder” in Mission 2 would not update.
- The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
- Fixed the custom camera for “Dark Horse” Side Mission.
- Fixed the custom camera for Bartender in Stimtown.
- Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.
- Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.
- Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
- Allows the use of certain augmentations while rolling.
- Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam, and Overclock
Translation (All Platforms)
- Lots of fixes have been made to address instances where English would appear instead of the correct language.
- Further work is continuing to improve the quality of the translations as well as further general bug fixes.
- Fixed an issue in Japanese where text overlapped in the intro cut-scene.
Assorted other fixes (All Platforms)
- Fixed an issue where the death-screen replaced the SFX and VO after defeating the Megarachnoid.
- Cyberdeck visible in Journal
- News now plays in the Taxi
- Film Grain toggle added to the Graphics menu
- Fixed the Dismemberer shooting SFX that could be missing for Clients.
- Fixed previews for Auto Turret and Pocket Mech in Vendors.
- Fixed Cluster 13’s Metrolink entrances collision box.
- Various UI fixes.
You can read more about the update here.