BeamNG.drive Update v0.23.3: Bug Fixes, Engine Improvements, and More

BeamNG.drive
BeamNG.drive steam

BeamNG.drive recently received a new update that fixed bugs and made additional improvements.

For the game engine, developers made several improvements. First, Vulkan rendering is now more stable compared to without the new patch. Second, Borderless mode in Vulkan is now functioning correctly. Below are the extra details about the bug fixes and improvements.

BeamNG.drive Update v0.23.3

Vehicles
  • Bruckell LeGran
    • Fixed wagon rear signal lamps not disabling their glowMaps when breaking
  • Gavril H-Series
    • Fixed population of derby configuration
  • Gavril Roamer
    • Fixed population of derby configuration
  • Ibishu Pigeon
    • Fixed single-sided mesh for I4 engine accessory belt
    • Fixed mesh bindings of upper door mirror bracket
  • Ibishu Wigeon
    • Fixed single-sided mesh for I4 engine accessory belt
  • Common
    • Global tweak to BeamLimitDamp of vehicle engine mount beams
UI
  • Fixed an issue with the license plate regeneration button
  • Fixed broken end screens for Time Trials, Campaign, and some Scenarios
  • Fixed not being able to disable shadows when Lighting Quality is set to Lowest
Game Engine
  • Fixed inverted reflections in-vehicle mirrors if graphics setting for Texture is set to Low
  • Fixed bug where beamLongBound and beamShortBound got reset to 1 if set to 0 in jbeam (Nonzero values were unaffected)
Camera
  • Fixed an issue with path camera not playing in some scenarios and campaigns
Launcher
  • Fixed verification tool removing critical game files due to letter case sensitivity
  • Fixed verification tool deleting unknown files without moving them to the backup location first
Traffic
  • Implemented loading screen while loading traffic vehicles from the radial menu
  • Fixed traffic spawning way too close to the player vehicle (especially in Bus Routes mode)
  • Tweaked traffic parameters in Bus Routes mode
World Editor
  • Flowgraph
    • Fixed errors in the Distance Between node
  • Fixed an issue where the World Editor could not be opened due to missing files
  • Fixed issue with the vehicle engine audio debug tool where it was not possible to change any values
  • Fixed an issue where objects being set as "hidden" would be unhidden when loading a level
  • Fixed a crash when editing a hidden decal road
Misc
  • Bus Routes
    • Fixed Utah bus lines using incorrect route
  • Track Builder
    • Fixed editor breaking sometimes

You can read more about the update here.

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