Players who are looking to improve their aim or try new weapons and abilities in Bloodhunt will enjoy the new Tremere update. That’s because this patch brought the Gun Range to the game, a new place in Elysium where they can practice together with their friends while waiting for an actual match to commence.
The Gun Range contains all weapons available in Bloodhunt for the players to test. This place has multiple shooting lanes, so there’s enough for everyone. It is also worth noting that friendly fire is disabled in this area, allowing them to practice to their heart’s content without hurting themselves. Those who have been clamoring for a way to hone their skills before diving into a live match have finally got their wish granted in the Tremere update!
In addition, Bloodhunt now supports Intel XeSS technology. Also known as Xe Super Sampling, this is Intel’s response to AMD’s FidelityFX Super Resolution (FSR) and Nvidia’s Deep Learning Super Sampling (DLSS) technologies. Basically, this is an upscaling tech that uses machine learning to render frames at a lower resolution and upscale them to a higher resolution. Enabling this may result in improved performance while maintaining as much image quality as possible. Players who are using a compatible Intel Arc graphics card should look into using this technology for sure.
Patch Notes
- Double Tap
- The Double Tap pistol is a single large pistol sporting two vertical high-caliber barrels with an 8, 10, or 12 magazine capacity depending on which rarity you find. As its namesake suggests, it can fire two bullets in rapid succession, dealing considerable damage when both bullets hit the target.
- TDM (Team Deathmatch) Maps:
- Rudolfinium
- Railway Station
- The Gold Pistol was a bit underwhelming for a golden weapon, and has had its damage and headshot damage increased. Additionally, it now belongs to the mid-range class in terms of range.
- The Saboteur has been peaking in popularity as well as doing well performance-wise. As the Sewer Bomb gas now deals hefty damage filling its role for area denial, we saw that the instant damage needed a bit of a reduction. In effect, the explosion damage has been reduced by half.
- The Prowler has been doing better lately but still needs a nudge to really be able to compete. Therefore, we decided to slightly increase the additional damage that the Scouting Famulus causes in its area of effect.
- Warden’s Shackles now also disables climbing for a brief moment just after the shackles are broken. This should make the Warden more dangerous in certain situations and be better in its ability to keep enemies from running away.
- The Enforcer Dash cooldown has been reduced to give it more of an edge and keep it in line with the other Archetypes.
- Vandal’s max possible damage has been increased. This change should further incentivize using high ground to attack your enemies from above.
The full changelog can be found on the official site.
Bloodhunt Tremere update is available on PlayStation 5 and PC.