Vampire: The Masquerade - Bloodhunt is a battle royale game developed by Sharkmob AB where you play as a vampire fighting against 44 other players to see who comes out on top.
There’s a core mechanic in Bloodhunt called the Resonance System that helps you live that vampire fantasy. Basically, feeding on special mortals containing what’s known as Resonant blood helps improve your vampire in many ways, such as increased health regeneration, reduced archetype skill cooldown, and increased melee damage, among others.
That said, the company saw that a lot of people either ignore this mechanic or only use it to a limited extent. Hence, the initial limit of three resonances has been removed, allowing you to progress to the maximum total of 12 right off the bat. This means you no longer have to worry about committing diableries or feeding on Entities just to get more blood resonance slots.
However, if you do feed on an Entity, you will have a small chance of getting a fully filled blood resonance slot. These changes aim to make this mechanic more intuitive. Furthermore, taking risks now feels more rewarding than ever.
To keep it balanced, the number of civilian NPCs in Prague is reduced. You will have to search for them far and wide from now on if you want to find a specific type of resonant blood.
Changelog
- In this update, we are doing an overhaul of certain aspects of our weapons, where each weapon will have the same max range and falloff regardless of rarity and class.
- Classes:
- Shotguns (Pump Shotgun (except Legendary), Double Barrel, Dual Shotguns)
- Short-Range (Pistol, Dual Pistols, Silenced SMG, Tommy Gun)
- Mid-Range (Assault Rifle, Light Machine Gun, Minigun)
- Mid-to-Long-Range (Toggler, Burst Rifle)
- Long-Range (Revolver, Marksman Rifle, 9-barrel, Hunting Rifle)
- Very Long Range (Sniper Rifle)
- As an example, for Short-Range class weapons this means that regardless of which of these weapons or rarity you pick, all will have the same max-range and damage falloff.
- This also means that if you wish to hit a target at a long-range range, you will no longer be able to use a higher rarity weapon that was designed to work at shorter ranges. Each class is specialized in its own range.
- With this update, we have introduced a new Artifact system. Artifacts can be found at rotated locations across Prague.
- Safe locations will change for every match
- Safes can be opened without keys
- They will contain an artifact that will grant you certain abilities when picked up
- You will be able to utilize one artifact at a time
- The first artifact added with this update is the Expeditus’ Boots. We know some of you miss the opportunity to traverse more smoothly across Prague, which is something that these will allow for. These boots grant you the ability to double jump (without desync issues).
The full patch notes can be found on the official site.
Vampire: The Masquerade - Bloodhunt Combat & Power Update is available on PlayStation 5 and PC.