‘Dark Souls 3’ Update 1.08 Will Fix Poise Ahead Of ‘Ashes Of Ariandel’ Release Date

Dark Souls 3: Ashes of Ariandel
Dark Souls 3: Ashes of Ariandel Photo: Bandai Namco

A new Dark Souls 3 patch will debut this weekend, less than a week before Ashes of Ariandel heads to PlayStation 4, Xbox One and PC, fixing the Poise stat that’s been broken since launch and correcting dozens of other issues that have arisen since April. We’ve also got details on the downtime fans can expect to encounter when the Dark Souls 3 servers are updated on Friday.

There’s been quite a bit of discussion about the Poise stat in Dark Souls 3, in the months since the game first hit PC and consoles, thanks to supposed changes that left players unsure how the stat impacted their character’s performance (if at all). In the months following the game’s debut, many Dark Souls fans simply abandoned Poise builds. Mostly because few in the community actually expected FromSoftware to fix the broken attribute. But it sounds like that’s exactly what’s happening later this week. And that’s just the first of many new changes we’ll see when Dark Souls 3 v1.08 is released on PC and consoles this Friday.

Here’s the complete change log for Dark Souls 3 v1.08, via Bandai Namco:

  • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
  • Improved regular attack animations of hammer category weapons.
  • Improved regular attack animations of greatsword category weapons.
  • Improved regular attack animations of axe category weapons.
  • Improved regular attack animations of fist category weapons.
  • Improved the “Neck Swipe” weapon skill animation of scythe category weapons.
  • Fixed a bug where strong attacks performed using whips would not deal additional damage when fully charged.
  • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
  • Adjusted the “Onislayer” weapon skill hitbox timings for Onikiri and Ubadachi.
  • Adjusted the hitbox timings of the claw category weapon skill “Leaping Slash”.
  • Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried.
  • Improved the “Wrath of the Gods” weapon skill animation for Wornir’s Holy Sword.
  • Improved the “Blind Spot” weapon skill animation for Corvian Greatknife and Handmaiden’s Dagger.
  • Improved the “Shield Splitter” weapon skill animation for Mail Breaker and Irithyll Rapier.
  • Improved the “Wolf Leap” weapon skill animation for Old Wolf Curved Sword.
  • The weapon skill of Old King’s Great Hammer “Molten Perseverence” will now release lava on both hits.
  • Improved the “Darkdrift” weapon skill animation for Darkdrift.
  • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
  • Increased effectiveness of the sorcery “Pestilent Mercury”.
  • Improved the cast animation of miracle “Lifehunt Scythe”.
  • Increased poison and toxic buildup of the pyromancies “Poison Mist” and “Toxis Mist”, respectively.
  • Increased durability damage buildup of the pyromancy “Acid Surge”.
  • Increased duration of the “Warcry” weapon skill.
  • Fixed a bug where the player’s lock-on target would automatically change even if “Toggle auto lock-on” was set to “OFF”.
  • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
  • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
  • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
  • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
  • Fixed a bug where female characters were subject to counter damage during certain movement animations.
  • Fixed a bug where equipping Vordt’s Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
  • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
  • Fixed a bug where Hornet Ring was not working for claw category weapons.
  • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
  • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
  • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
  • Addressed other game balance issues and fixed other flaws.

The new patch will be distributed on Friday afternoon, during which time the Dark Souls 3 servers will be inaccessible, ahead of next week’s expansion. Thankfully, the down time shouldn’t last long. Here’s the current maintenance schedule, per Bandai Namco:

PlayStation 4

6:00 p.m. - 8:00 p.m. (PDT)

Xbox One

6:00 p.m. - 12:00 a.m. (PDT)

Steam

1:00 a.m. - 3:00 a.m. (PDT)

For an early look at the first Dark Souls 3 expansion, check out the latest trailer from Bandai Namco and FromSoftware. Then head down to the comments section and let us know if you’re planning to pick up Dark Souls 3: Ashes of Ariandel when it debuts next week.

Dark Souls 3 is currently available on PS4, Xbox One and PC. The first expansion, Ashes of Ariandel, debuts on Oct. 25.

Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for more Dark Souls 3 news throughout 2016 and for however long FromSoftware supports Dark Souls 3 after launch.

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