In an attempt to balance the many weapons in Destiny 2, Bungie launched Update 6.2.5, now available on all platforms. This huge patch brings substantial changes to all weapon archetypes.
Auto rifles have been a staple in many first-person shooters, including Destiny 2. Thus, the effects of the stability stat on recoil reduction are increased by around 20% at the high end. This means that there’s a noticeable improvement when you invest more in weapon stability, great if you’re having trouble aiming while holding the trigger down.
Sidearms got some love in Update 6.2.5 as well. The auto-aim fall-off distance is increased by 30% across the board, which brings sidearms up to par with other primary weapons in Destiny 2.
For submachine guns, lightweight SMGs have their critical damage reduced to 17.9 and base damage to 10.85. On the other hand, precision SMGs like Shayura’s Wrath have their critical damage increased slightly to 23.8 and base damage to 17.
You can find the other adjustments to weapon archetypes below:
- Precisions
- Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
- Increased Bows stow duration. Duration varies by subfamily and handling stat.
- Before with 0 to 100 handling.
- Lightweight: 0.4 to 0.2s.
- Precision: 0.433 to 0.2s.
- After with 0 to 100 handling:
- Lightweight: 0.45 to 0.3s.
- Precision: 0.48 to 0.33s.
- Rebalanced the effect of the handling across Pulse Rifles.
- Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
- Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
- Adjusted damage falloff scale based on the range stat.
- 0 range: reduced from 16 to 15m.
- 100 range: unchanged.
- Adaptives
- Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
- Rapid-Fires
- Piece of Mind base zoom reduced from 19 to 18.
- High-Impacts
- Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
- General
- Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
- This means damage fall off will begin at the same point, but damage will decrease a bit faster.
- Reduced Glaive shield damage resistance vs players from 75% to 50%.
- Damage from player supers unchanged at 50%.
- Damage from non-players unchanged at 97.5%.
- General
- Increased the settle time after receiving flinch by 60%.
- Reduced received flinch in PvE.
So, what can you say about the above changes?
Destiny 2 Update 6.2.5 is available on PS4, PS5, Xbox One, Xbox Series X/S, and PC.