'The Division' 1.1 Update Patch Notes Found For PC, PS4

Patch notes for The Division's 1.1 update has leaked early
Patch notes for The Division's 1.1 update has leaked early Microsoft

The Division releases on March 8, but reddit users have already found patch notes for the first update after launch. Called “Update 1.1” on PC and “Update 1.01” for PS4, this new patch will bring many technical fixes and a few feature changes.

This information comes by way of reddit user Gus_Gus123, who found the notes in a .txt. file buried in the pre-download. The PS4 patch notes come via RedTerror98.

These patch notes have not yet been uncovered for Xbox One consoles, but given the similarities between the PC notes and the PS4 notes, it’s fair to assume that the Xbox One notes should be almost identical.

Perhaps the most mysterious aspect of all this hunting around in the game’s code is a file system named “Rogue.” Looking in here eventually points to a folder named “nyc_brooklyn.” Yes, there also is an “nyc_manhattan” folder elsewhere in the game code. Could The Division end up hopping across the East River to Brooklyn? It seems very possible.

As for when this patch will go live, that’s still up in the air. Given Ubisoft’s mention in the patch notes that this is “v1.1” this could be part of the first free content update coming in April. The video released earlier talking about updates referred to that content drop as “Version 1.1.”

As for the Update 1.1 patch notes, they can be read in full below:

Ubisoft Entertainment

Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:

  • Now displays as a Grid making it much easier to browse items

  • "Outfit Sets" option added to quickly equip all the items in a set

  • "Inspect" Feature added

Visual improvements:

  • Fixed several lights that did not cast global illumination

  • Fixed missing volumetric lights on Traffic Lights

  • Illuminated signs now cast actual light

  • Improved atmospheric haze in several Time and Weather combinations

  • Improved night time lighting and contrast

  • Tweaked exaggerated rimlight shader on characters

  • Improved car window reflections

  • Improved SSAO to be more pronounced

Mega Map and Open World updates:

  • New "Mission Overview" has been added to the Mega Map

  • Contaminated Zones will now display the required filter level on the Mega Map

  • Field data with Audio will automatically play when you pick them up

  • If you start listening to Field Data with audio from the menu you can keep listening outside the menu

  • Added Subtitles for all Field Data that play audio

  • Mission Entrance menu usability has been improved

  • Significantly increased number of Crafting Materials obtained from Loot Crates

Other:

  • New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips

  • New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)

  • Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)

  • Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs

  • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence

  • Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account

  • Fixed remaining Bugs that prevented log-in when some non-essential services were offline

  • New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not

  • Added information to the in-game Loot Pickup UI to show why an item can't be picked up

  • Improved multi-GPU performance

  • Fixed issue where you could get a white screen on start-up

  • Improved performance in Windowed mode

  • The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either

  • Overall stability increased - lots of Crash fixes!

  • Further backend improvements and optimizations

  • Many Localization adjustments and bug fixes

  • Additional minor bug fixes and polish!

So what do you think? Are you happy to see any of the changes mentioned above coming to The Division? Are you curious about these files pointing to Brooklyn? Let us know your thoughts in the comments section below.

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