A new update is now available for Farthest Frontier. Update v0.7.5 introduces a new map called Idyllic Valley and it also rebalances world generation to make it easier for players to get some much-needed resources.
Farthest Frontier is a survival city builder developed by Crate Entertainment. This game’s main selling point is its unique farming system where players can select different crop parameters for maximum production. It features customizable difficulty options as well, allowing players to turn off certain features to make the game easier, or crank up all the settings to make the experience even more challenging.
Anyway, Update v0.7.5 introduces a new map called Idyllic Valley. This map is perfect for those who are still new to Farthest Frontier because of its abundant resources.
In addition, this patch also made changes to world generation, specifically to make larger resource deposits for gold, iron, and other similar resources. This change makes it so that the player’s workers do not need to go far away when the said deposits are near the main settlement.
Here are the other changes implemented in Update v0.7.5:
- A new repair utility has been added to the installation directory. Running this utility allows you to reset various game settings without launching the game, for troubleshooting purposes.
- There is now a notification and sound when a new traveling merchant arrives at the Trading Post. In addition, so long as there is a traveling merchant present at the Trading Post, a circular warning appears in the top left of the screen.
- New Settlement names are now properly validated to ensure invalid symbols are not used, which can cause save issues.
- Removed legacy grass rendering for improved CPU and RAM utilization.
- Vsync is now disabled by default.
- Removed debugging window for crop rot.
- Trading Post UI has received an optimization pass and now scales with resolution.
- Fixed a memory leak related to reloading games and restarting/rerolling maps.
- Fixed an issue with in-game reset to default video settings options.
- Fixed an issue where foraging resources would spawn off the pathable map, ex. in the water. This fix is not retroactive.
- Increased frequency of traveling merchants arriving per year.
- Increased frequency of Cattle and Heavy Tools showing up with traveling merchants.
- Builders now have handcarts for significantly improved carrying capacity, making stocking build sites much more efficient.
- Villagers will now always consider Temporary Shelters when seeking shelter, even outside of extremely cold temperatures, improving the frequency with which those buildings are used.
- Increased population requirements for upgrading the Town Center to Tier 3 and Tier 4 to 150 and 300, respectively.
The full patch notes can be found on Steam.
Farthest Frontier is available on PC.