Going Medieval Hotfix 0.6.2.5: Floor over Trap Fix and More

Going Medieval update Hotfix 0.6.2.5
Going Medieval update Hotfix 0.6.2.5 Steam

Going Medieval recently received a new hotfix. The game is currently in early access, so players can expect more changes before the full release. The developers fixed the issue where players could not construct the floor if the trap was built first in that area. After the update, players should have no issues building the floor on top of the trap build area.

Previously, an issue where copying the settings for resources from a Chest, Rack, Shelf, or Stockpile and pasting these resources in the same structure made the checkboxes appear as if they were unmarked. If you experienced it, download this hotfix to get it fixed.

Going Medieval Hotfix 0.6.2.5

Bugs and Fixes

  • Fixed several rare crash occurrences.
  • Fixed the issue where graves could be built on top of floor tiles if the blueprint was placed over a Stockpile that's located over the Floor.
  • Fixed the issue where the text boxes were not reverting to the default values when higher/lower values are entered more than once in the Transform tab from the Edit Heraldry menu.
  • Fixed the issue where modifying a settler's name in the Settlers Selection screen had no impact outside of the profile tab.
  • Fixed various issues related to the UI of the Settlers Selection screen.
  • Fixed the issue that caused the Alignment status of Permanently Hostile Factions to be modified by returning settlers during Runaway events.
  • Fixed the issue that caused Heraldry to disappear from the Pause Menu and Summary Screen.
  • Fixed the issue that caused the "Send Caravan" button to not become greyed out once a Caravan has been designated to go to the settlement.
  • Fixed the issue that caused the Crop Field to appear as floating over the ground if the player would place crops on one location, and then mine those same voxels.
  • Fixed the issue that caused the Order buttons to lose functionality if the Info Tab of any item/resource/structure was opened prior to entering the Region Map.
  • Fixed the issue that caused canceling the Relocate order when settlers are working on the initial structure to not work as intended.
  • Fixed the issue that caused facial hair of loaded settler’s presets to not appear as previously saved.
  • Fixed text formatting in the caravan trading screen.

Known Issues

  • Resources counter displays wrong numbers in some situations after gifting/trading with the merchant.
  • Animations tend to freeze in some scenarios.

You can read more about the update here.

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