Don't get me wrong, Forza Horizon 3 looks legit. But if we're talking about a true console racing sim, then we gotta talk about Gran Turismo Sport. The trailers look amazing so far and it's terrific to see the both the new graphics and physics engine that Polyphony will bring to PlayStation 4.
"We actually went about and made our own original gaming engine and rendering engine for it, and everything is built in-house," Kazunori previously revealed on GTPlanet. "Everything in terms of system design is easy for us to optimize and make the quality better."
Finally, the latest build of Gran Turismo Sport was available for demo at the floor of E3 2016 and attendees got to get behind the wheel to try it out. Check out the GTS gameplay featuring Group 3 (GT3 category) cars at Brands Hatch circuit below:
The video features two laps around Brand Hatch in an Audi R8 LMS, both from a driver's camera as well as a Gran Turismo cinematic replay. The HUD looks really clean, and the graphics, lighting, and framerates are clinically precise to bring a near flawless experience that we expect from Polyphony.
Polyphony takes pride in its visual impact and its ability to recreate an environment that is both vivid and natural at the same time. However, its audio engineering has always been a step behind. For Gran Turismo Sport, Yamauchi made it a point to redesign the engine notes. However, while the engine notes in the GTS gameplay show improvement over its past titles, the audio engine in the new Gran Turismo still lags behind the progress that other racing games have made.