Grim Nights 2 – Realms is a fantasy simulation game where players control villagers to survive in a post-apocalyptic world. In Update 0.6.6.0, the developers have lots of new stuff for players to experience.
New Biome
A change of scenery is always nice. In this update, the developers have introduced the mountain biome, which will test players’ limits. The weather up in the mountains is the highlight because it’s always cold up there, which makes it hard to grow crops and survive.
New Scenario
For those who are brave enough to set out on a new adventure, developers have introduced a new scenario called “One Brave Soul.” In this scenario, players start the game with one villager, a veteran, and limited supplies. With limited resources and manpower, players must be creative, clever, and cunning to survive in a post-apocalyptic world.
Grim Nights 2 – Realms Update 0.6.6.0
- Sometimes lone visitors will have veterans backgrounds and might join your faction if the conditions are right/met. These units will most likely be great additions to your settlement.
- 7 new veteran backgrounds, to mention a few: Vampire Hunter, Assassin, and Paladin.
- 7 new perks, some exclusive for veterans, like Silver bolts or Silver bullets for vampire hunters, and Back stab for assassins.
- Several new headwears, like masks, horned helmets, and tricornes. Available only through looting or veteran units.
- A new type of event/subevent: A specific culture (either scourge, pirates, rowing bandits, or raiders) might attack your settlement. These attackers will have better armor and provide a greater challenge.
- A new undead enemy: Dread wolf (inspired by the Hell hound from Grim Nights 1) which deals poison and slashing damages.
- You can now have your camera follow a specific unit.
- A few new songs and a few remastered ones.
- Fixes a bug where units got stuck in knocked-back-state.
- Fixes a glitch where ranged units kept glitching in and out of ranged-state.
- Fire damage decreases faster and fleeing units will not stop to put out fires.
- Attackers and visitors will heal themselves if necessary.
- Having allies flee/abandon faction will have a greater negative impact on others. This will mostly be noticeable with attacking humans who now are much more likely to flee all at once rather than one at a time.
- Fixes a bug where units got stuck looking for a place to rest.
- When trading you now use a slider instead of + - buttons.
- Fixes a few bugs related to loading a game.
You can read more about the update here.