Grounded, the survival game by Obsidian Entertainment, has been a success. The game was released back in July in an Early Access state and was able to garner a positive reception, and it’s only going to improve more. Throughout its short period, Grounded has received tons of patches. The game also receives massive content updates at the end of every month. The September Content Update is no different.
Grounded update 0.3.0 was released yesterday and it added tons of new content. You can now travel between buildings quickly thanks to the new Zip-lines. You will also be able to craft a Spinning Wheel, which will give you additional resources over time. There are new craftable Signs as well, which you can use to decorate and personalize your base.
Localization for four new languages has been added and more languages will be coming in the future. There is a new World Landmark called Frankenline, so be sure to check it. Two new additions for Halloween are also here, namely the Jack-o-Lantern landmark and Candy Corn food item.
That’s not all. The update also made tons of gameplay changes and also improved performance in some areas. Check out the complete patch notes below and on the official site.
Grounded 0.3.0 Patch Notes
NEW FEATURES
- The Hedge has been revamped with new content
- New Building: Zip-lines
- New Building: Spinning Wheel
- New Building: Signs
- New World Landmark: Frankenline
- Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item
- Localization for French, German, Spanish, and Italian (more to come at a later date)
- New spider webs that stick to unsuspecting players and critters
CHANGES/GAME TUNING
Engine
- UE4 Version Upgrade
Combat
- Ant Soldiers have a set of new attacks
- Ant Soldiers now deal more damage with their attacks
- TAYZ.Ts now deal much more damage with their attacks
- Most armors now block more damage
- All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve
- Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier
- Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)
- Fresh Defense perk now blocks twice as much gas and burning damage
- Reliable Friend perk now boosts revive speed by roughly double the amount
- Trying out new combat AI to reduce the effectiveness of circle-strafing
Interface
- Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled
- The Recycle Building interface now shows how many structures will collapse if the target building is Recycled
- Contextual slurping text informs you what liquid you're going to taste
- Additional icon art
- The Interact UI will no longer briefly appear enabled when looking at a disabled interaction
- Clearer labeling of game modes/type in save/load UIs
- Game no longer asks to overwrite a save if you are not able to currently save the game
World
- New perks to discover and unlock
- New SCA.B color themes to discover and unlock
- Stumps left behind no longer prevent foliage from respawning
- Grass will not respawn if the stump is removed
- Ants now have a desire to take back their stolen eggs
- Ant eggs can now hatch even after being moved by the player (but not while in an inventory)
- Ant eggs no longer stack in the inventory
- Larva wander range is now much smaller during the day
- Mushrooms in the world now take much longer to grow back
- Meats now take much longer to spoil
- SCA.Bs that have been moved since prior patches will reflect those moves in older saves
- Mint chunks in the Mint container should no longer spawn on top of the container
- Juice boxes stop spawning juice if a droplet spawned by them is still sitting in the world
- Removed the Broodmother from the hedge (for now...)
- Added Harvest VFX to Hedgeberry
Buildings
- Structural buildings are now fully allowed to overlap with any static environment object
- Blueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupported
- Buildings can no longer be built inside of tables
- Buildings can be placed more easily on the pond flagstones now
- Mushroom Garden spawn timer will now start when the building is built instead of when it is placed
- Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings
- Plank/Log Storage deposit sound effects now play on clients
- The player will no longer play canteen animations when building a Water Container with a canteen in hand
- Clay foundation now has double the health
- Pebblet foundation now has less health, but still more than clay
Crafting
- Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead
Performance
- Improved CPU performance of large bases and structures
Other
- Additional water caustic effects
- Bird feathers now float in water
- Weed stems now float in water
- The "Drop" control can now be rebound
- The "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming