'For Honor' Campaign Requires Internet Connection, Says Ubisoft

For Honor
For Honor Photo: Ubisoft

For Honor , Ubisoft’s upcoming hack-and-slash game, will require an active internet connection to engage with its single-player content, the embattled publisher announced this week. And the news isn’t likely to sit well with the game’s community; particularly those who pre-ordered For Honor after reading language to the contrary (which is still present) on Steam and/or Uplay page.

For those who aren’t familiar, For Honor is an upcoming action game from Ubisoft Montreal that blends elements of the hack-and-slash genre with the team- and objective-oriented gameplay we’d expect from Dota 2 or League of Legends. Like many modern releases, For Honor puts a heavy emphasis on its multiplayer component, which pits teams of one to four players against each other in a variety of modes that also incorporate AI-controlled creeps, control points and battles to be the last man/team standing. The game also includes a single-player campaign which was believed to be an offline experience. But it seems that’s not the case.

According to Eurogamer, which received a statement from Ubisoft on Tuesday morning, For Honor’s campaign will require an internet connection just like it’s multiplayer component. The company didn’t address the inaccurate statements currently present on For Honor’s Steam and UPlay listings -- which suggest some portion of For Honor can be played offline -- but left little doubt about the game’s need for a steady network connection.

For Honor is an always online experience," Ubisoft said. "Some elements of progression, which is hosted online, are shared across story and multiplayer modes. Players will need to be connected to the internet at all times to play For Honor.”

For Honor is in development for PS4, Xbox One and PC. The game debuts Feb. 14, 2017.

Be sure to check back with iDigitalTimes.com for more For Honor coverage throughout what’s left of 2016 and however long Ubisoft continues to support For Honor after launch.

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