The PC version of Horizon Zero Dawn hasn’t exactly had the smoothest launch. The game suffered from countless technical issues, especially with low framerate and stuttering problems. Developer Guerrilla Games has released one more patch to address these issues.
The CPU optimization has been improved. This will result in some players getting an FPS boost. The patch also addresses the constant crashes and performance issues in cinematics. The color banding issue in HDR mode is fixed and mouse sensitivity in uncapped FPS will not feel weird anymore.
Tons of other changes were also made. You can check out the complete patch notes below. The patch notes and list of known issues are mentioned on the official site.
HORIZON ZERO DAWN PC UPDATE 1.04 PATCH NOTES
Crash Fixes
- Fixed a crash that could occur when users would create a new game and their save game slots were full.
- Fixed a startup crash related to temp folder.
- Fixed an AI crash that could occur during combat.
- Fixed an AI crash in the EventMessageHandler.
- Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel).
- Fixed a crash when users would instantly back out when changing sliders in the Settings menu.
- Fixed a crash that would occur when having the "Greetings" option open in photo mode and then exiting.
- Potential fix for memory corruption in AI routines which could lead to crashes.
- Potential fix for a GPU hang caused by a threading issue.
- Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash.
Performance Improvements
- General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement).
- Improved performance of camera cuts in cinematics and conversations.
Other improvements
- HDR - Fixed colour banding issues in HDR mode.
- Mouse Controls - Fixed an issue where mouse sensitivity was incorrect when framerate wasn't constant.
- Aiming - Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine.
- Cutscenes - Fixed an issue where geometry and textures would pop in after camera cuts.
- Adaptive Performance - Fixed an issue where lighting glitches would occur when turning on Adaptive Performance.
- Volumetrics - Fixed an issue which could cause blinking artifacts in volumetric effects, like fog.
- Visibility - Fixed an issue which could sometimes cause geometry to briefly disappear after streaming.