Has a Human Resource Machine year solution got you stumped? Check out our complete list of puzzle answers for years 1 - 41Human Resource Machine
Has a Human Resource Machine year solution got you stumped? Check out our complete list of puzzle answers for years 1 - 41
Programming puzzle game, Human Resource Machine, has finally made its way to mobile devices and for who complete it without any programming background, you’ll leave the game feeling like a goddamn programming rockstar. But even rockstars sometimes need a helping hand and if you’re stuck on one a particular year you just can’t seem to beat, we’ve put together a growing guide of solutions to every Year from 1 through 41. If the year you are looking for isn’t listed yet, it’s coming very soon. We’re striving to offer the most efficient solutions available so you can get those size and speed bonuses where possible so the list will be a work in progress.
Human Resource Machine Solutions Guide Years 1 – 41
“Mail Room” Year 1 Solution
Least commands required: 6
Inbox, Outbox, Inbox, Outbox, Inbox, Outbox
- Year 1 SolutioniDigitalTimes
“Busy Mail Room” Year 2 Solution
Least commands required: 3
Inbox, outbox, jump (with arrow pointing before the first two commands)
*Jump acts as a loop in this solution where the game continues to repeat the inbox, outbox commands until the entire process is complete
Year 2 SolutioniDigitalTimes
“Copy Floor” Year 3 Solution
Least commands required: 6
Copyfrom 4
Outbox
Copyfrom 0
Outbox
Copyfrom 3
Outbox
Year 3 SolutioniDigitalTimes
“Scrambler Handler” Year 4 Solution
Least commands required: 7
Inbox
Copyto 0
Inbox
Outbox
Copyfrom 0
Outbox
Jump (to beginning of all commands)
Yer 4 SolutioniDigitalTImes
“Coffee Time” Year 5 Solution
Least commands required: 0
Just chillin with the work homies this year
Coffee Break!iDigitalTimes
“Rainy Summer” Year 6 Solution
Least commands required: 6
Inbox
Coptyto 0
Inbox
Add 0
Outbox
Jump
Year 6 SolutioniDigitalTImes
“Zero Exterminator” Year 7 Solution
Least commands required: 4
Inbox
Jump if zero (to front of commands)
Outbox
Jump
In this solution, the worker will grab something from the inbox, evaluate if it’s zero. If it is, worker will throw it and grab another thing from the inbox and evaluate again. If it is not a zero, the program sends it to the outbox. The final jump starts the process again until all things are moved from the inbox.
Year 7 SolutioniDigitalTimes
“Tripler Room” Year 8 Solution
Least commands required: 6
Inbox
Copyto 0
Add 0
Add 0
Outbox
Jump (to beginning of commands)
“Zero Preservation Initiative” Year 9 Solution
Least commands required: 5
Inbox
Jumpto if zero (points below next jump instruction)