Humankind's latest hotfix for the Metternich Update went live yesterday. The patch is mostly about bug fixes and improvements, but two of them are critical, which is enough reason to download the patch.
Improvements to loading times, performance, and stability are made thanks to memory optimization. The patch addresses the bug where save could get corrupted after a battle or a siege. The pacing of Major Independent People received a nerf as their overall spawn is now slower and less intense. New features’ tooltips and general onboarding received improvements as well. Check out the highlights of improvements below.
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where the game would be stuck because of decoy armies added in siege battles. Beware that saves with that issue cannot be repaired.
- Fixed an issue where the game would be stuck because the AI would not accept demands
- Fixed an issue where the Embassy was not available for all players in Multiplayer when the host was playing with the Together We Rule Expansion pack
- Fixed an issue where Aerodrome spawn points appeared as invalid
- Fixed an issue where a placeholder text was displayed when an Independent People's lifespan fell below 3 turns.
- Fixed an issue where an Assimilated city from Independent People couldn't be merged into a regular city.
- Fixed an issue where Rotiskenrakehte didn't regenerate stealth.
TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)
- Fixed an issue where "Diplomatic ultimatum" wasn't a mandatory action before ending turn.
- Fixed an issue where Intel curiosities change the leader icon and name after reloading a save.
- Fixed an issue where text was cropped in the International Crisis's result.
- Fixed an issue where no Influence penalty was applied when manipulating a city center with an Agent.
- Fixed an issue where placeholder text was displayed for the rebels of Together we Rule new cultures.
- Fixed an issue where positive Stability given by a District wasn't removed when disrupting it.
OTHER FIXES
- Improvements in AI split on neolithic armies.
- Fixed an issue where the AI didn't enact civics from osmosis when it didn't have enough influence to refuse.
- Fixed an issue where feedback was missing on leverage and grievance gain when declaring a Surprise War with active Congress.
- Fixed an issue where the value shown for the mercenary cost reduction was incorrect.
- Fixed an issue where a Mod mismatch error was appearing when trying to load a save with a mod after it had minor Update.
- Fixed an issue where while at peace with an empire, attacking their army with the battleship's artillery strike did not lead to war.
The complete changelog of Humankind Metternich Update Hotfix 2 is available on Steam.