The latest update for Injustice 2 is being rolled out now and will include new skins (including a new premiere skin) and a ton of game and character balances.
NetherRealm Studios announced new skins for all of the Injustice 2 characters to support the esports/tournament communities. This is similar to how NetherRealm provided skins for Sub-Zero for Mortal Kombat X’s launch year.
Check out the tweet and video with the new tournament skins for Injustice 2.
As for the premium skin, Bizarro was teased in the Starfire reveal trailer and is now available in Injustice 2 with the August update. Like other premium skins, Bizarro is treated as a brand-new character with his own dialogue. In the case of Bizarro, his moveset is the opposite of Superman’s with heat breath and ice eyebeams.
The August update also includes a lot of game and character balances in Injustice 2 . These changes were teased by the NetherRealm Studios crew in previous wee, but now that the August patch (update 1.07, if you’re keeping track) is rolling out, Warner Bros. has released the entire patch notes documenting every change.
Check out some highlights of the Injustice 2 patch notes for the huge August update below with the entire list, here. And let us know know which changes you feel are the best and worst in the game down in the comments section below.
Aquaman - Huzzah (Away + Light, Medium, Hard) has 3 more recovery frames
Aquaman - Rising Trident (Down + Medium) has 1 more startup frame and 3 less active frames
Aquaman - Trident Rush & Trident Rush MeterBurn do less damage for each hit
Aquaman - Tentacle Strike MeterBurn now does an additional hit that causes a hard knockdown
Aquaman - From The Deep MeterBurn Gear Ability base damage reduced from 6 to 4
Flash - Quantum Tunneling and Sonic Parry Gear Ability can now be selected in Wakeup Mode and Reversal Mode in Practice Mode > AI Options
Flash - Lightning Punches now has 10 startup frames (down from 12)
Flash - Speed Zone Character Power has increased damage scaling
Flash - On Your Mark into Sonic Pound has its hit region adjusted, blockstun increased by 10 frames, has increased pushback on block, and hit advantage has increased to 30 or 49 (from 39) if the last hit only or both hits connect
Flash - On Your Mark into Charge now has a different reaction and has 30 hit advantage (down from 39)
Flash - Freeze Tank interaction on Red Sun Prison now works correctly if Flash uses it while Speed Zone Character Power is active