After a week of teasers, the wolf is finally here. Warwick’s champion reveal for League of Legends shows a much more complicated canine, one whose bark can fear enemies and whose bite can rip them to shreds. There are new splash arts and models for every Warwick skin and an Urf costume that seems more like a stuffed manatee than a real one.
Warwick is no longer the “point and click jungler,” whose entire job in a teamfight was to press R and hope his team can clean up. This Warwick likes to jump around, sniff out prey and smack enemies in the face until they are puppy chow. He’s a skirmisher who works well chasing down weak enemies. He still gains movement speed from low-health enemies, but now he has a gap closer to get in the fight even quicker.
Here’s the full ability rundown of the Warwick rework and visual update:
Passive: Eternal Thirst: Warwick’s basic attacks deal bonus magic damage. If Warwick is below half health, the bonus damage heals him for the same amount.
Q: Jaws of the Beast: Warwick lunges forward and bites his target, healing for some of the damage dealt. Holding down the key locks onto the target, causing Warwick to leap behind them.
W (Passive): Blood Hunt: Enemy champions with less than half health leave behind a global blood trail leading to them and are Blood Hunted. Warwick has increased attack speed against Blood Hunted targets and massively increased out-of-combat movement speed when moving toward them. These bonuses are tripled against enemies with very low health.
W (Active): Briefly reveal blood trails leading to all champions in a large radius, even if they have full health. The nearest champion is then Blood Hunted. Blood Hunt’s active has a long cooldown, but cools down twice as fast while no enemies are being hunted.
E: Primal Howl: Warwick takes reduced damage for a short duration. At the end of the duration—or if activated again—Warwick howls, causing nearby enemies to flee in fear.
R: Infinite Duress: Warwick leaps in a direction and suppresses the first champion he collides with, dealing damage and applying on-hit effects throughout the duration. The leap's distance increases based on Warwick’s movement speed, and he heals for all damage he deals during Infinite Duress. Warwick is immune to crowd control effects during the leap.