Patch 3.3c for League of Legends: Wild Rift brought balancing tweaks to some Champions, including Corki, Teemo, and Camille, among others.
Camille is still one of the most dominant Champions in Baron Lane due to her damage potential and utility. That said, developers implemented some sweeping changes that may help bring her usefulness down a bit. The slow provided by her Tactical Sweep now decays over two seconds, so the enemy’s chance of escaping from the situation is slightly better now than before. The cooldown of her Hookshot ability has increased to 22/20/18/16 seconds. However, if the dash hits an enemy Champion, the cooldown is reduced by five seconds. Her Hextech Ultimatum’s cooldown is increased by 10 seconds on all levels.
The daring bombardier Corki is a popular pick in Wild Rift but has fallen behind other marksmen. That is why the dev team increased his overall performance in this update. For instance, his Gatling Gun ability has its bonus magic damage doubled, and the physical/magic resistance reduction is increased to 10/15/20/25 as well.
Teemo now moves faster in Patch 3.3c, thanks to the changes made to his kit. The passive and active move speed bonuses provided by his Move Quick ability have increased to 15/20/25/30% and 30/40/50/60%, respectively. Furthermore, the cooldown of Guerilla Warfare has been changed to 25/23/21/19 seconds instead of a consistent 25 seconds on all levels.
Here are the other balancing changes in this update:
- Hextech Munitions
- Package pickup duration reduced to 45 seconds
- Valkyrie
- Cooldown reduced to 19/18/17/16 seconds
- Missile Barrage
- Recharge time reduced to 10/9/8 seconds
- HP per level increased to 115 (Health at Level 15 increased to 2,220)
- Base attack damage reduced to 58
- Null Sphere
- Cooldown increased to 11/10/9/8 seconds
- Base damage reduced to 70/135/200/265
- Comet Spear
- Mortal Will Empowered damage: 20 - 230 + 100% bonus Attack Damage to 30 - 240 + 110% bonus Attack Damage
- Aegis Assault
- Cooldown reduced to 18/16/14/12 seconds
- Event Horizon
- Cooldown increased to 18/17/16/15 seconds
- Base shield reduced to 20% max health
- Enhanced shield ratio increased to 300%
- Cooldown increased to 75 seconds
- Total cost increased to 3,400g
- Combine cost increased to 1,000g
- Total cost reduced to 500g
- Total cost reduced to 2,900g
- Passive: Critical Attacks reduce your non-ultimate ability cooldowns of their remaining cooldown from 15% to 20%
League of Legends: Wild Rift Patch 3.3c is available on Android and iOS.