Marauders: Now Uses Denuvo Anti-Cheat in Red Baron Hotfix 02

Hotfix 02
Hotfix 02 Twitter/@PlayMarauders

The tactical first-person looter shooter Marauders now uses Denuvo’s anti-cheat system, brought by the second hotfix for the Red Baron update, now available on Steam.

Denuvo is a digital rights management (DRM) solution primarily used to prevent people from creating cracked copies of games. It also includes an anti-cheat system that can flag and deter people from playing games when a cheat program is detected.

That said, Marauders now uses Denuvo’s anti-cheat system in Red Baron Hotfix 2. According to developers, they have seen a rise in cheaters using things like ESP and auto-aim to gain unfair advantages over other players. As a result, they’re utilizing Denuvo anti-cheat as a way to impede cheaters from ruining the experience for everyone.

The developers are fully aware of the controversy surrounding the software’s alleged impact on performance. That’s why they’ve applied optimizations to ensure that it won’t be a problem.

While the Marauders dev team is happy with Denuvo’s anti-cheat system, they will monitor player feedback to see how the community will react to this. It is important to note that the developers have only used the anti-cheat software, not Denuvo’s anti-tamper solution. This means that anyone who gets automatically flagged by the software will still be scrutinized and banned manually.

Let’s just hope that this implementation will not have a negative impact on performance because games like DOOM Eternal and Dying Light 2 already have Denuvo removed specifically for this reason.

Patch Notes

NEW
  • Ragdolls are now affected by killshot impulses/physics.
SOUND
  • Small stinger on driving your ship into a raid area entrance (some prep for japanese lang).
  • Tweaks to space decorations (space debris, rocks etc) ambient sounds to help spatialise better.
  • Main menu on crew create, lock/unlocking button now uses the lock sounds when pressed.
  • New impact sounds for blunt melee weapons when hitting dirt.
  • New impact sounds for sharp melee weapons when hitting dirt.
  • New impact sounds for blunt melee weapons when hitting concrete.
  • New impact sounds for sharp melee weapons when hitting concrete.
  • New impact sounds for blunt melee weapons when hitting generic metal.
  • New impact sounds for sharp melee weapons when hitting generic metal.
  • The impact explosion for the default turret now has a designed far distance sound.
OPTIMIZATIONS
  • Optimized radar tower turret.
  • Optimized ship critical explosion VFX and sound (was playing multiple times).
BUG FIXES
  • Attempted fix to prevent faction XP resetting/wiping returning to main menu.
  • Fixes added for ship stash wiping when returning to main menu.
  • Fixes added for getting the same market trades (should now be random per player).
  • Fix added for getting off ship turret/pilot/camera causing you to get stuck in an animation pose.
  • Fix for the UI not refreshing faction standing values in trade menu sometimes.
  • Fix for ghost keycard item problem when discarding rigs.
  • Fix for rig staying open when it shouldn’t be.
  • Fixed STG and K1 equip sounds having too big an attenuation.
  • Fix for long crewmember names overlapping the UI in the crew list.
  • Fixes to crew join menu crew rows for overlapping and cutoff text problems.

So, what can you say about the implementation of Denuvo’s anti-cheat in Marauders: Red Baron Hotfix 02?

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