A massive data leak totaling about 90GB worth of data related to "Halo" revealed various internal documents, dev builds, unreleased content, and many more.
The post comes from a random user on 4chan who decided to share the data with the community.
The leak was reportedly for the "Halo Digsite Archive," which is a resource that modders have previously used in order to help developer 343 Industries, now Halo Studios, restore old content from early titles in the franchise.
Massive Halo Data Leak
One person on X, named John, used to work on the Halo Digsite project and chimed in to give the public a bit more information.
He advised that nobody was aware of who had actually leaked the data just yet, which contained some .dll files that he did not have access to.
The Halo Digsite project was somewhat controversial among the people who actually worked on it because there never seemed to be a financial incentive for them. This was something that John said "is what it is," according to Pure Xbox.
With the massive "Halo" data leak, fans of the franchise are expecting to see a ton of leaked content show up on their feeds in the next few days or weeks. Despite the situation, it does not seem like anything relating to the future of the series was part of the leak.
Various Internal Documents and Dev Builds
The data that was shared with the public appears to be focused mainly on everything from "Halo 1" up to "Halo: The Master Chief Collection."
This means that fans who are eager to learn more about the future of the franchise can only wait for official confirmation from the developers.
Some of the leaked documents can also be tracked back 26 years, which is when the iconic shooter was still in its early development period. The data also showed how the "Halo" games were made and included mission details and design plans, 80lv said.
Many fans of the franchise were thankful for the massive data leak during the holiday season, when the series does not have much going for it. One of the documents in the leak, Bungine's Technical Manual, shows subfolders that could include art assets.
Some of the more recent changes in the franchise include the rebranding of 343 Industries to Halo Studios.
The studio also announced that it was transitioning to Unreal Engine 5 for the development of future "Halo" games as it moves away from Slipspace Engine, according to The Game Post.