The Windmill and Decorations update for the town management game Medieval Dynasty is here. This hefty patch brings a lot of new content, including the windmill, flower pots, small flower vases, and other things that add embellishments to your domicile. In addition, the game now uses Unreal Engine 4.27.2, which brings visual and performance improvements, and bug fixes.
For gameplay changes, salting - the process that creates salted meat and salted fish meat in the hunting lodge and fishing lodge - has been moved to the second tier of the building. Besides that, drying meat has been moved down to the first tier. Furthermore, the radial menus on the gamepad now remember the last action you’ve selected, making it easier to repeat the operation.
In terms of bug fixes, the issue where expired items have their HP reset to maximum has been resolved. Moreover, the problem with the flickering of animal shadows is now fixed.
Highlights
- New decoration system for Houses
- Over 30 new locations of interest generated on the map
- Dynamic drawing of player objects on the map in the book
- New Stallholder animations
- New Beekeeper animations
- New pick-up animations for items to third-person view
- New sounds for putting items into inventory
- New sounds for dropping items from your inventory
- Rendering optimizations
- Optimizations to a few systems
- Optimizations to RAM consumption
- Cut tree meshes
- Increased the visible range of high-quality grass
- Increased the map image quality
- Improved the house skeleton models
- Numerous adjustments to the distribution of rocks and plant
- Salting in the Hunting Lodge and Fishing Lodge has been moved to the second tier of the building and drying down to the first tier
- The ability to rotate items held has been added to the "Grab" functionality
- Increased the range shadows are apparent for both animals and humans
- Many of the villages have received additional lighting
- Water Carrier increases the skill Extraction instead of Farming
- Stone deposit state isn't saved
- Cut tree progress isn't saved
- Dropped or impaled items could attach to incorrect objects after loading game
- Black screen instead of cutscene/tutorial video etc. on Windows 7
- Number of fences, gates, and furniture displayed incorrectly when the player has no permission to build
- Restoring default game settings sets autosave timer to 30 min instead of 15 min
- HUD input is not updated on grabbing an item
- The mount cannot be summoned on a gamepad when the player is in the progress of placing a building's ghost
- Restoring graphic settings is not working as intended
- When multi-crafting with a controller, when you press the left button of the D-pad to reduce the number of items to craft, this action also activates summon mount
The full patch notes can be found on Medieval Dynasty’s official Steam page.