Mount & Blade II: Bannerlord Update e1.6.5 Bug Fixes for Single-player and Multiplayer

Mount & Blade II: Bannerlord Patch Notes
Mount & Blade II: Bannerlord Patch Notes Steam

Mount & Blade II: Bannerlord recently received a new update that fixes issues in multiplayer and single-player modes. It also made some UI improvements.

The developers have fixed an issue in single-player where the game would crash when inviting a party that was involved in a siege. Similarly, another issue with the party where the game would crash when the player’s party only consisted of companions has been resolved.

In this update, the developers added progressive badges for all game mode kills and wins, hours played, and levels gained. This addition is pretty good as players can finally flex their stats.

Mount & Blade II: Bannerlord Update e1.6.5

Singleplayer

Crashes
  • Fixed a crash that occurred when making peace through a kingdom decision while in an encounter.
  • Fixed a crash that occurred when a companion fought in a common area.
  • Fixed a crash that occurred while generating the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred due to corrupt issue data when settlement ownership changed.
  • Fixed a crash that occurred when transferring prisoners
Fixes
  • Fixed a bug that prevented emissaries from gaining charm experience after relation gain.
  • Fixed a bug that allowed the player to assign fugitive and recently released heroes as governors.
Performance
  • Optimized the function that selects a random element from a list.
  • Optimized the function that calculates ideal garrison strength.
  • Optimized the function that calculates the score for a party's target behavior.
  • Fixed numerous spike issues that occurred with menus and transitions.
  • Minor improvements to combat missions.
  • Minor improvements to the campaign map.

Multiplayer

Map-Related
  • Echerion
    • Adjusted 3 of the respawn positions (made the seaside's team timing advantage smaller for reaching the B flag).
    • Fixed physics problems with some ramps.
    • Adjusted lighting and added new details.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
  • Xauna
    • Added a new wall/obstacle at the C flag.
    • Adjusted the middle pit fence, making it easier to shoot through.
    • Fixed physics problems with some ramps.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
  • Ayzar Stronghold
    • Heavily adjusted attacker and defender spawns in the end phase.
    • Added new ballista positions.
    • Adjusted lighting and added new details.
    • Fixed some broken stairs.

You can read more about the update here.

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