Nintendo Teases New ARMS Character In Next Update

Version 2.1 Patch Notes Released With Minor Game Balances
8.0
  • Fighting
'Arms' is coming to Nintendo Switch this June.
'Arms' is coming to Nintendo Switch this June. Nintendo

The latest update for Nintendo’s ARMS is rolling out and brings some changes to the overall game, as well as balancing some fighters. But with the new update, Nintendo also announced that in the next “big” update a new fighter will arrive along with its own arms and stage.

In a tweet from the Japanese ARMS account, the latest update (version 2.1) will be small game balances but that the next update will be a “major update” that includes the aforementioned new fighter.

This update comes only days after a datamine of the game found internal names for up to nine fighters. Some of the names include Chain, Plant, Robo and Coil. Nintendo will release information on this mysterious new fighter in the days leading up to the next update.

As for the current update, most of the changes affect the UI along with tweaks to the Training mode and how stages are viewed in the selection process. There are also numerous balance changes for the fighters, too.

Here’s the entire patch notes for ARMS version 2.1 and let us know if you’re excited for a brand new ARMS character in the comments section below.

  • Moved “Training” to the top menu.
  • Added five exercises to “Training”, and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results, and replay menus in “Training” to be more convenient.
  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ratio on them.
  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
  • We have made the following adjustments for some fighters and arms:
  • Fighters / Arms

· Adjustments

· Master Mummy

· Increased dash speed.

· Increased movement speed when jumping.

· Mechanica

· Increased movement speed when jumping.

· Kid Cobra

· Adjusted floatation when performing a jump attack.

· Byte & Barq

· Trained Barq to get up quicker.

· Boomerang

· Increased speed when throwing in a wide curve.

· Increased extension speed.

· Increased homing.

· Coolerang

· Increased extension speed.

· Increased homing.

· Revolver

· Increased extension speed.

· Improved curving performance.

· Increased retraction speed.

· Shortened the time needed from starting a rush to firing the first shot.

· Retorcher

· Improved curving performance.

· Increased retraction speed.

· Increased expansion rate when extending.

· Parasol

· Increased expansion rate when extending.

· Increased retraction speed.

· Decreased expansion rate for charge attacks.

· Megawatt

· Improved curving performance.

· Increased retraction speed.

· Slamamander

· Increased homing

· Tribolt

· Increased extension speed.

· Decreased rush damage.

· Triblast

· Increased speed of charge attacks.

· Homie

· Increased rush damage.

· Guardian

· Made it so the electric shock when a charge attack connects lasts longer.

· Corrected odd behavior that occurred when a rush attack connected with a wall or platform.

· Blorb

· Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.

· Seekie

· Increased retraction speed.

· Made it so the electric shock when a charge attack connects doesn’t last as long.

· Ramram

· Increased retraction speed.

· Decreased expansion rate for charge attacks.

· Decreased speed of charge attacks.

· Cracker, Popper, Hydra

· Increased retraction speed.

· Bubb, Buff

· Decreased extension speed.

· Decreased expansion rate when extending.

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