The current Need for Speed (2015) reboot was a terrific comeback for EA’s arcade racer. Following its Nov. 2015 launch, the developers at Ghost Games proudly shared the numbers and figures generated by the massive number of players on NFS.
Via Need for Speed’s Newswire, EA boasts that players have completed more than 550 million events, participated in 10 million drag races and played more than 53 million Eddie’s Challenge events. What’s more, players have devoted more than 16 million hours into customizing their cars. More than 14 million vinyl wraps have been downloaded and more than 1.3 billion parts have been purchased, which is no surprise considering that players have earned $2.4 trillion dollars from winning events around Ventura Bay.
After a steady flow of decent DLC updates to keep players invested in NFS, Ghost Games announced that the SpeedList update, which arrived late last month, is the last free content update for Need for Speed. So why is Ghost Games abandoning Need for Speed? Why to begin work on the 2017 sequel, of course.
According to the team at Ghost, development will essentially involve taking off where Need for Speed got started. “We are now building upon the foundations that have been laid with Need for Speed and delivering our next game in 2017,” announced Ghost in its Need for Speed Newswire post.
There were many novel ideas that came from Need for Speed (2015) and some were surprisingly well executed, including a plot that introduces five unique icons that paint the lifestyle that brings Ventura Bay to life. No word yet regarding whether the sequel will deliver five new icons, but we’re definitely looking forward to see what Ghost brings to the table. Mayhaps a Nissan 350Z may finally join the roster? Hey, one can dream!